Why not all guardians?

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Goldnagger
Knight
Posts: 77
Joined: Sat Dec 24, 2011 12:04 pm

Postby Goldnagger » Wed Apr 04, 2012 5:08 pm

Duke24 wrote:I choose 4,000 guards 2,350 zerks and 75 scout with room for scholars. Don't care about defense. I'm in the #1 guild in World 4 with plenty of people willing to support me if my 176 cities run out.


High five Duke!

Duke24
Guardian
Posts: 155
Joined: Sat Feb 04, 2012 5:08 am
Location: World 4

Postby Duke24 » Wed Apr 04, 2012 6:45 pm

Thanks. Make that 177 in 30 minutes. Most of them at 43,399. 7,624,743 points or something close to that.

Rats
Knight
Posts: 86
Joined: Thu Mar 29, 2012 6:38 pm

Postby Rats » Thu Apr 05, 2012 11:40 am

Lol I'm more attack oriented

Heavy Attack wave:
8000 zerks
2250 guards
750 rams

I build 2/3 of attack cities like this.

Clean up wave:
11000 zerks
2250 guards

I have 2 of the first wave I showed u hit first to soften the troops and demolish the wall then the clean up waves hit and remove any left over troops :)

I have the 2250 guards just so I can kill scholars if I'm attacked from close range. In other words if I get attacked and my defense is too long to get there in time is simply withdraw all my troops and wait for the clearing waves to hit bring in the guards and kill the scholars

Defense cities:
5000 guards

I have personally done the all lancers and sents in my cities defense cities before they were useless in a real attack cause they got there so late plus I'm prolly going to be just dodging anyway lol and if I need to I can send some defense cities into battle

LordVulcan
Lancer
Posts: 24
Joined: Sat Feb 18, 2012 6:31 pm

Postby LordVulcan » Thu Apr 05, 2012 9:37 pm

Someone told me that the lvl of you troops in a supporting city gets downgraded to the lvl of troops in that city?

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Thu Apr 05, 2012 9:40 pm

Yes. Or they could be upgraded.

LordVulcan
Lancer
Posts: 24
Joined: Sat Feb 18, 2012 6:31 pm

Postby LordVulcan » Thu Apr 05, 2012 9:42 pm

Hmmm well, then guards are a must in every city then

Rats
Knight
Posts: 86
Joined: Thu Mar 29, 2012 6:38 pm

Postby Rats » Fri Apr 06, 2012 6:08 am

Are u serious!!!!! That's so pooop!!!! That would make guards the top unit in a 3 lvl research world that is ao bogus and it needs to be changed

IdesOfMach
Knight
Posts: 50
Joined: Tue May 22, 2012 3:40 pm

Postby IdesOfMach » Tue May 22, 2012 6:30 pm

As a note, you don't need more than 527 rams per city attack. That's the number of L1 rams it takes to bring a wall from 25 to 0. This doesn't change regardless of attacking or defending troops, since the rams are calculated first.

Oncecrazy
Knight
Posts: 51
Joined: Fri Nov 25, 2011 9:08 pm

Postby Oncecrazy » Tue May 22, 2012 8:27 pm

Guardians are the best. 350 ram 150 ballista in every city I have.

cwedinge
Lancer
Posts: 10
Joined: Thu Jun 14, 2012 10:24 am

Postby cwedinge » Thu Jun 14, 2012 2:10 pm

It seems like people use Guards over Knights for attacking?? Are you all serious?? Knights are much better for attacking.

I personally would never use the guardians, except for long distance defense. When comparing the guardians to the other troops on a attack per pop basis, Guardians lose in every category. Even if you try and say that Guards have a balanced defense, they take 4 pop. You could train 2 lancers and 2 sentries, and both infantry and mounted defense would be higher then guards..

The only effective benefit of a guardian is the speed, which helps if you need quick defense. Everything else, there are more effective troops to train.


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