Set of Valor tools !!!

Discuss or develop strategies here!
MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Thu Dec 19, 2013 5:29 am

„FightEmulator“, the attack simulator...
v1.87: initially posted
v1.88: merchants travel time were right only for 1k and 5k world; corrected for all worlds
minimal interface changes
v1.89: counting of recapping possibilities when simultaneous scholars landed was approximated; now count is exact
v1.90: added a delayed scholar landing “probability to invade” calculator
v1.91: some parameters had to be informed in order the simulation to work; created standards if these informations are blank
v1.92: minor VisualBasic bug corrected
v1.93: minor interface glitch corrected
v1.94: minor recapping information on delayed scholar landing calculator fixed
v2: added the 3 level troops fighting calculation; corrected count of recapping possibilities for simultaneous scholars landings; Quark inform on attack and defense power of scholars, but Valor’s in App simulator show none during attacks, so corrected in this way
v2.1: corrected a parenthesis error giving false probabilities of capping if city had fully respawned his loyalty
added recapping probabilities calculations
more accurate influence differences calculation

v2.11: corrected calculation errors about delayed scholars landing capping probabilities
erased the recapping calculations; I underestimated the possibilities, and wasn’t able solving this



My apologies... X-C

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Fri Jan 03, 2014 4:35 am

„FightEmulator“, the attack simulator...
v1.87: initially posted
v1.88: merchants travel time were right only for 1k and 5k world; corrected for all worlds
minimal interface changes
v1.89: counting of recapping possibilities when simultaneous scholars landed was approximated; now count is exact
v1.90: added a delayed scholar landing “probability to invade” calculator
v1.91: some parameters had to be informed in order the simulation to work; created standards if these informations are blank
v1.92: minor VisualBasic bug corrected
v1.93: minor interface glitch corrected
v1.94: minor recapping information on delayed scholar landing calculator fixed
v2: added the 3 level troops fighting calculation; corrected count of recapping possibilities for simultaneous scholars landings; Quark inform on attack and defense power of scholars, but Valor’s in App simulator show none during attacks, so corrected in this way
v2.1: corrected a parenthesis error giving false probabilities of capping if city had fully respawned his loyalty
added recapping probabilities calculations
more accurate influence differences calculation
v2.11: corrected calculation errors about delayed scholars landing capping probabilities
erased the recapping calculations; I underestimated the possibilities, and wasn’t able solving this

v2.2: added the morale determination if attacker and defender cities sizes are informed

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Thu Jan 09, 2014 4:56 am

[color="#FF0000"]!!! NEW FILE !!![/color]

“BuildingsNTroops Bible”, data on Valor’s stuff
(Excel document, viewable or to download, best viewed in Excel application / .pdf files)

Lots of data on buildings, for example enabling you to see advantages of building a City Hall lv30 compared to lv25 (gain of time) and compare it to the inconvenients (food usage, resources needs, ̷) .
Basic data about troops, with most advanced infos like KSA and KSD gain if killed, …

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Thu Jan 09, 2014 6:03 am

„FightEmulator“, the attack simulator...
v1.87: initially posted
v1.88: merchants travel time were right only for 1k and 5k world; corrected for all worlds
minimal interface changes
v1.89: counting of recapping possibilities when simultaneous scholars landed was approximated; now count is exact
v1.90: added a delayed scholar landing “probability to invade” calculator
v1.91: some parameters had to be informed in order the simulation to work; created standards if these informations are blank
v1.92: minor VisualBasic bug corrected
v1.93: minor interface glitch corrected
v1.94: minor recapping information on delayed scholar landing calculator fixed
v2: added the 3 level troops fighting calculation; corrected count of recapping possibilities for simultaneous scholars landings; Quark inform on attack and defense power of scholars, but Valor’s in App simulator show none during attacks, so corrected in this way
v2.1: corrected a parenthesis error giving false probabilities of capping if city had fully respawned his loyalty
added recapping probabilities calculations
more accurate influence differences calculation
v2.11: corrected calculation errors about delayed scholars landing capping probabilities
erased the recapping calculations; I underestimated the possibilities, and wasn’t able solving this
v2.2: added the morale determination if attacker and defender cities sizes are informed

v2.3: minimal interface changes
added a troops lost <-> resources equivalency calculator

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Fri Jan 10, 2014 4:24 am

“BuildingsNTroops Bible”, data on Valor’s stuff
v1.0: initially posted

v1.5: added troops speeds
added world and unit speed specifications to calculate building/recruiting times

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Fri Jan 10, 2014 4:25 am

„SiegePlanner“, the updated BattlePlanner...
v1.1: initially posted
v1.11: interface improvements in order to work with >24h data
v1.12: created a summary sheet in order to copy data with possibility to paste in kakao, for example
v1.13: format of several cells optimized
locked the summary sheet for export in order not being able changing the needed formulas

v1.14: added a procedure to use the tool in order to snipe

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Mon Jan 13, 2014 5:02 am

“BuildingsNTroops Bible”, data on Valor’s stuff
v1.0: initially posted
v1.5: added troops speeds
added world and unit speed specifications to calculate building/recruiting times

v2.0: added a City Building calculator; choose your buildings level and infos about your city is given

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Mon Jan 20, 2014 5:15 am

“BuildingsNTroops Bible”, data on Valor’s stuff
v1.0: initially posted
v1.5: added troops speeds
added world and unit speed specifications to calculate building/recruiting times
v2.0: added a City Building calculator; choose your buildings level and infos about your city is given

v2.5: minor bugs corrections / minor interface changes / corrected several Quark’s wrong informations
added a City Hall automated time conversion calculator (enter your CH level and linked building time is given)

still working on correcting false Wiki infos seen and copied from Quark website

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Wed Jan 22, 2014 4:35 am

“BuildingsNTroops Bible”, data on Valor’s stuff
v1.0: initially posted
v1.5: added troops speeds
added world and unit speed specifications to calculate building/recruiting times
v2.0: added a City Building calculator; choose your buildings level and infos about your city is given
v2.5: minor bugs corrections / minor interface changes / corrected several Quark’s wrong informations
added a City Hall automated time conversion calculator (enter your CH level and linked building time is given)

v2.51: error in formula giving wrong troops recruitment speedups corrected

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Wed Jan 22, 2014 4:36 am

“The Valorous CookBook Project”, The recipes cookbook
Latest version from 2013-08-27: initially posted
v2013-09-09: minimal info changes

v2014-01-22: new recipe!


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