Set of Valor tools !!!

Discuss or develop strategies here!
MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Thu Jan 23, 2014 5:06 am

“The Valorous CookBook Project”, The recipes cookbook
Latest version from 2013-08-27: initially posted
v2013-09-09: minimal info changes
v2014-01-22: new recipe!

V2014-01-23: minimal changes

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Thu Jan 23, 2014 5:06 am

“BuildingsNTroops Bible”, data on Valor’s stuff
v1.0: initially posted
v1.5: added troops speeds
added world and unit speed specifications to calculate building/recruiting times
v2.0: added a City Building calculator; choose your buildings level and infos about your city is given
v2.5: minor bugs corrections / minor interface changes / corrected several Quark’s wrong informations
added a City Hall automated time conversion calculator (enter your CH level and linked building time is given)
v2.51: error in formula giving wrong troops recruitment speedups corrected

v2.52: found and corrected several other Quark’s wrong informations

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Thu Jan 23, 2014 5:13 am

[color="#FFD700"]AN INFORMATION TO THE ONES THAY MEET ME[/color]

In order to take maximum data on Valor, and have multiple stats on differing worlds having non-standard speed and unit speed, I'm entering multiple worlds and mostly build 1 city.

I usually recruit no troop (or only few in order to discourage the reckless that would make negative farming on me), name the city "TestsCity" and create my own guild named "Test4myTools".

If you meet me, please don't farm, nor conquer these cities, without mailing me before. If this city is useless I'll grant you "to do what you wants with me". But these past days I've had several issues that only slow me down in my data regrouping.

If I enter a world to play, I'll be in a real guild, name my cities in another way than "TestCity" and will play. If I play, you can attack and conquer me in a real good fight: I'll always grant you even if I loose! We'll fight with respect and honour, AND FUN :-D

But these other cities named "TestsCity" are only use for my tools. Please let them in peace and if you begin in the cleaning part, mail me and maybe I'll just say to you to take me at last...


Thx in advance.

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Mon Feb 03, 2014 4:53 am

“BuildingsNTroops Bible”, data on Valor’s stuff
v1.0: initially posted
v1.5: added troops speeds
added world and unit speed specifications to calculate building/recruiting times
v2.0: added a City Building calculator; choose your buildings level and infos about your city is given
v2.5: minor bugs corrections / minor interface changes / corrected several Quark’s wrong informations
added a City Hall automated time conversion calculator (enter your CH level and linked building time is given)
v2.51: error in formula giving wrong troops recruitment speedups corrected
v2.52: found and corrected several other Quark’s wrong informations

v2.6: corrected last Quark wiki’s errors
added lacking informations

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Mon Feb 03, 2014 4:54 am

„FightEmulator“, the attack simulator...
v1.87: initially posted
v1.88: merchants travel time were right only for 1k and 5k world; corrected for all worlds
minimal interface changes
v1.89: counting of recapping possibilities when simultaneous scholars landed was approximated; now count is exact
v1.90: added a delayed scholar landing “probability to invade” calculator
v1.91: some parameters had to be informed in order the simulation to work; created standards if these informations are blank
v1.92: minor VisualBasic bug corrected
v1.93: minor interface glitch corrected
v1.94: minor recapping information on delayed scholar landing calculator fixed


v2: added the 3 level troops fighting calculation; corrected count of recapping possibilities for simultaneous scholars landings; Quark inform on attack and defense power of scholars, but Valor’s in App simulator show none during attacks, so corrected in this way
v2.1: corrected a parenthesis error giving false probabilities of capping if city had fully respawned his loyalty
added recapping probabilities calculations
more accurate influence differences calculation
v2.11: corrected calculation errors about delayed scholars landing capping probabilities
erased the recapping calculations; I underestimated the possibilities, and wasn’t able solving this
v2.2: added the morale determination if attacker and defender cities sizes are informed
v2.3: minimal interface changes
added a troops lost <-> resources equivalency calculator

v2.35: added a trips lost <-> troops in the city lost equivalency calculator
more precise influence difference calculator

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Thu Feb 06, 2014 5:19 am

“BuildingsNTroops Bible”, data on Valor’s stuff
v1.0: initially posted
v1.5: added troops speeds
added world and unit speed specifications to calculate building/recruiting times
v2.0: added a City Building calculator; choose your buildings level and infos about your city is given
v2.5: minor bugs corrections / minor interface changes / corrected several Quark’s wrong informations
added a City Hall automated time conversion calculator (enter your CH level and linked building time is given)
v2.51: error in formula giving wrong troops recruitment speedups corrected
v2.52: found and corrected several other Quark’s wrong informations
v2.6: corrected last Quark wiki’s errors
added lacking informations

v2.61: added last informations

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Mon Feb 10, 2014 5:08 am

“BuildingsNTroops Bible”, data on Valor’s stuff
v1.0: initially posted
v1.5: added troops speeds
added world and unit speed specifications to calculate building/recruiting times
v2.0: added a City Building calculator; choose your buildings level and infos about your city is given
v2.5: minor bugs corrections / minor interface changes / corrected several Quark’s wrong informations
added a City Hall automated time conversion calculator (enter your CH level and linked building time is given)
v2.51: error in formula giving wrong troops recruitment speedups corrected
v2.52: found and corrected several other Quark’s wrong informations
v2.6: corrected last Quark wiki’s errors
added lacking informations
v2.61: added last informations

v2.7: added possibility to save a city in order to compare it with current one

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Wed Feb 12, 2014 4:45 am

“BuildingsNTroops Bible”, data on Valor’s stuff
v1.0: initially posted
v1.5: added troops speeds
added world and unit speed specifications to calculate building/recruiting times
v2.0: added a City Building calculator; choose your buildings level and infos about your city is given
v2.5: minor bugs corrections / minor interface changes / corrected several Quark’s wrong informations
added a City Hall automated time conversion calculator (enter your CH level and linked building time is given)
v2.51: error in formula giving wrong troops recruitment speedups corrected
v2.52: found and corrected several other Quark’s wrong informations
v2.6: corrected last Quark wiki’s errors
added lacking informations
v2.61: added last informations
v2.7: added possibility to save a city in order to compare it with current one

v2.71: minimal interface changes

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Fri Feb 14, 2014 5:07 am

“Graphical World View”, Valor’s World's Map Graphical View...
v1.02: initially posted

v1.1: world graphic is now created with only size information and after clicking one button

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Wed Feb 19, 2014 4:52 am

“BuildingsNTroops Bible”, data on Valor’s stuff
v1.0: initially posted
v1.5: added troops speeds
added world and unit speed specifications to calculate building/recruiting times
v2.0: added a City Building calculator; choose your buildings level and infos about your city is given
v2.5: minor bugs corrections / minor interface changes / corrected several Quark’s wrong informations
added a City Hall automated time conversion calculator (enter your CH level and linked building time is given)
v2.51: error in formula giving wrong troops recruitment speedups corrected
v2.52: found and corrected several other Quark’s wrong informations
v2.6: corrected last Quark wiki’s errors
added lacking informations
v2.61: added last informations
v2.7: added possibility to save a city in order to compare it with current one
v2.71: minimal interface changes

v2.72: minimal interface changes


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