General order of attack when conquering a city

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Yoshiooo
Lancer
Posts: 25
Joined: Sun May 27, 2012 12:50 pm

General order of attack when conquering a city

Postby Yoshiooo » Tue May 29, 2012 10:33 am

When attacking a city the first attack should send are scouts
Because you can see how many troops there are and buildings level if you have level 2 scouts

Then you should send a clearing wave with lots of berserkers knights and guardians to kill all the troops

Then you should sent rams and ballistas targeted at the wall to destroy it

Then send five scholar waves each with a scholar each and about 200 other troops

Jababi
Lancer
Posts: 5
Joined: Tue May 29, 2012 2:01 pm

Postby Jababi » Wed May 30, 2012 10:20 am

Is this the same for Barbarians?

Yoshiooo
Lancer
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Joined: Sun May 27, 2012 12:50 pm

Postby Yoshiooo » Wed May 30, 2012 10:56 am

With barbarians you normally don't need a clearing wave

larlis
Guardian
Posts: 137
Joined: Wed Feb 01, 2012 2:06 pm
Location: w2,3,4,27,69

Postby larlis » Wed May 30, 2012 12:27 pm

Why announce you're abt to attack a city and send scouts? Makes your target able to support it more heavily. And why destroy the wall after you've lost troops clearing the city? (some would say why destroy any city your abt to conquer, thats a matter of troop economics I'd say...) But in any case not after you've lost a bundle on clearings...

Jababi
Lancer
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Joined: Tue May 29, 2012 2:01 pm

Postby Jababi » Wed May 30, 2012 2:36 pm

Agree, why would you destroy the wall, to build it up again? Or first clear wall so there are no def bonuses.

Stuckmojo
Knight
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Joined: Sat Mar 24, 2012 6:19 pm

Postby Stuckmojo » Wed May 30, 2012 11:48 pm

To reduce troop loss. In the early stages the less troop loss the quicker you can conquer more.

larlis
Guardian
Posts: 137
Joined: Wed Feb 01, 2012 2:06 pm
Location: w2,3,4,27,69

Postby larlis » Thu May 31, 2012 1:26 pm

well ya, thats what we're saying...

Tooltip
Scholar
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Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Thu May 31, 2012 8:26 pm

Keeping the walls may be the only thing preventing the enemy from taking back the city after you conquer it.

Fhorar
Lancer
Posts: 22
Joined: Fri May 25, 2012 9:39 am

Postby Fhorar » Thu May 31, 2012 10:59 pm

Knocking down walls (as was already mentioned) is a matter of troop economics. In prolonged wars where your guild is going from target to target it is most certainly beneficial to knock down walls to save in troops and be able to keep hitting the enemy. In most other cases, though, it seems better to keep the walls intact (IE capping a single city that doesn't have more than one or two city's worth of troops in it) so that any supporting troops you send after benefit from the increased defense.

I can't imagine a scenario where it would be beneficial to clear troops in a city THEN knock down the walls though...

PS Walls won't help much when you cap a city that is far away and it takes longer for your supporting troops to arrive than it would for the enemy with a city close by to recap that city.

Just my two cents.

Duke24
Guardian
Posts: 155
Joined: Sat Feb 04, 2012 5:08 am
Location: World 4

Postby Duke24 » Sat Jun 02, 2012 12:23 am

The only time I knock the wall down is if I'm helping a friend conquer the city because I have no patience for upgrading the wall.


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