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General order of attack when conquering a city

Posted: Tue May 29, 2012 10:33 am
by Yoshiooo
When attacking a city the first attack should send are scouts
Because you can see how many troops there are and buildings level if you have level 2 scouts

Then you should send a clearing wave with lots of berserkers knights and guardians to kill all the troops

Then you should sent rams and ballistas targeted at the wall to destroy it

Then send five scholar waves each with a scholar each and about 200 other troops

Posted: Wed May 30, 2012 10:20 am
by Jababi
Is this the same for Barbarians?

Posted: Wed May 30, 2012 10:56 am
by Yoshiooo
With barbarians you normally don't need a clearing wave

Posted: Wed May 30, 2012 12:27 pm
by larlis
Why announce you're abt to attack a city and send scouts? Makes your target able to support it more heavily. And why destroy the wall after you've lost troops clearing the city? (some would say why destroy any city your abt to conquer, thats a matter of troop economics I'd say...) But in any case not after you've lost a bundle on clearings...

Posted: Wed May 30, 2012 2:36 pm
by Jababi
Agree, why would you destroy the wall, to build it up again? Or first clear wall so there are no def bonuses.

Posted: Wed May 30, 2012 11:48 pm
by Stuckmojo
To reduce troop loss. In the early stages the less troop loss the quicker you can conquer more.

Posted: Thu May 31, 2012 1:26 pm
by larlis
well ya, thats what we're saying...

Posted: Thu May 31, 2012 8:26 pm
by Tooltip
Keeping the walls may be the only thing preventing the enemy from taking back the city after you conquer it.

Posted: Thu May 31, 2012 10:59 pm
by Fhorar
Knocking down walls (as was already mentioned) is a matter of troop economics. In prolonged wars where your guild is going from target to target it is most certainly beneficial to knock down walls to save in troops and be able to keep hitting the enemy. In most other cases, though, it seems better to keep the walls intact (IE capping a single city that doesn't have more than one or two city's worth of troops in it) so that any supporting troops you send after benefit from the increased defense.

I can't imagine a scenario where it would be beneficial to clear troops in a city THEN knock down the walls though...

PS Walls won't help much when you cap a city that is far away and it takes longer for your supporting troops to arrive than it would for the enemy with a city close by to recap that city.

Just my two cents.

Posted: Sat Jun 02, 2012 12:23 am
by Duke24
The only time I knock the wall down is if I'm helping a friend conquer the city because I have no patience for upgrading the wall.