Offensive strategy for fast development
Posted: Thu Oct 11, 2012 5:37 am
I always played very defensive, focusing on lancers and sentries early on, making my first captured city a defense city and only going for pure attack city as my third or sometimes even forth city. But today I had an idea to try something completely different in the next world.
As soon as I research zers, I produce nothing but zerks - no lancers for cavalry defense, no sentries for infantry defense.
As soon as I research knights I produce nothing but zerks and knights
As soon as I research rams I produce nothing but zerks, knights and rams.
This enables me to take a big city as my first capture and double my points almost over night and only then make that city a defense city while continuing to mass
offensive troops at my main city and choosing next big target.
So, instead of having 1st - defense, 2nd - defense, 3rd - offense it would look like 1st - offense, 2nd - defense, 3rd - offense
I can make large amounts of scouts as well so that no one can scout my city and see what is really going on...
What do you think about that?
As soon as I research zers, I produce nothing but zerks - no lancers for cavalry defense, no sentries for infantry defense.
As soon as I research knights I produce nothing but zerks and knights
As soon as I research rams I produce nothing but zerks, knights and rams.
This enables me to take a big city as my first capture and double my points almost over night and only then make that city a defense city while continuing to mass
offensive troops at my main city and choosing next big target.
So, instead of having 1st - defense, 2nd - defense, 3rd - offense it would look like 1st - offense, 2nd - defense, 3rd - offense
I can make large amounts of scouts as well so that no one can scout my city and see what is really going on...
What do you think about that?