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Offensive strategy for fast development

Posted: Thu Oct 11, 2012 5:37 am
by Qwerty
I always played very defensive, focusing on lancers and sentries early on, making my first captured city a defense city and only going for pure attack city as my third or sometimes even forth city. But today I had an idea to try something completely different in the next world.

As soon as I research zers, I produce nothing but zerks - no lancers for cavalry defense, no sentries for infantry defense.
As soon as I research knights I produce nothing but zerks and knights
As soon as I research rams I produce nothing but zerks, knights and rams.

This enables me to take a big city as my first capture and double my points almost over night and only then make that city a defense city while continuing to mass
offensive troops at my main city and choosing next big target.

So, instead of having 1st - defense, 2nd - defense, 3rd - offense it would look like 1st - offense, 2nd - defense, 3rd - offense :)

I can make large amounts of scouts as well so that no one can scout my city and see what is really going on...

What do you think about that?

Posted: Thu Oct 11, 2012 7:39 am
by Valkyrie9
Ive taken out many off these guys lately, the game is to dynamic for a one fits all strategy.

Posted: Thu Oct 11, 2012 10:05 am
by LordFirefall
True - you might get a fast developing guild near you that does a wolf pack on you ;)

Posted: Thu Oct 11, 2012 7:20 pm
by MechaStorm
i cant really say much on this cuz im a all out attack player. i dont really focus on defense tht much in my first city. i try to conquer asap

Posted: Sun Oct 14, 2012 7:48 am
by Skarloc
@Querty. If you play offensive, keep it quiet. I've always had my team hunt zerk building players. They are the easiest cities to cut down. Great Players like Mecha can pull this off through skill and experience, but its a gamble if a nearby guild works out you've gone offensive only. Just my 2 cents worth of input.

Posted: Sun Oct 14, 2012 4:20 pm
by MechaStorm
@skarloc it depends on if its only him who does that or if its his whole guild. like for me i do mostly attack in the beginning anyways. but i know i can rely on my guilod to help cuz we always have a few hundred troops for defense if needed. so it really depends on how hes doing this strategy

Posted: Tue Oct 16, 2012 6:18 am
by KMT
3k guards attacking 18k berz... 18k berz killed. i love to receive those reports when i find an all berz guy LOL!

Posted: Tue Oct 16, 2012 5:36 pm
by Skarloc
@MechStorm. It obviously also depends on how close his guild mates are ;0)

Posted: Thu Dec 20, 2012 8:04 pm
by Squallzzp
certain amount of troops can cause certain amount damages,it's only 100% efficiency. but the defensive troops behind a high level wall can make your defence manyfold, cause much greater losses to your foes. The priority to capture a city,is your have enough power to hold and protect it.

Posted: Wed Jan 16, 2013 3:12 pm
by cvince
It depends on the world. I played in a world where everyone around me was slow to build or barbed out, so I just built offensive troops and went to town. I also have played a world where within 4 spaces there were three non-guild players all keeping pace. Defense and my guild were the only thing that kept me in once scholars started to roam. So look at how people are building, then pick your strategy.