Joining worlds

Post here any ideas or suggestions you have for improving Valor.
BoNotBob
Lancer
Posts: 4
Joined: Mon Apr 09, 2012 5:54 pm

Joining worlds

Postby BoNotBob » Mon Apr 09, 2012 6:01 pm

(please excuse me if this has already been adressed, is not possible, or is already possible and I did not know): I think we should be able to choose or join whatever world we want. So people who just started could join a friend's world, or people could check out previous worlds. What do you think?

Baseballpro
Lancer
Posts: 3
Joined: Mon Apr 09, 2012 5:57 pm

Postby Baseballpro » Mon Apr 09, 2012 6:06 pm

Sounds good wanna join my guild send me a message my name is bestbaseballpro and my guild is brosthatsmash just send message

Baseballpro
Lancer
Posts: 3
Joined: Mon Apr 09, 2012 5:57 pm

Postby Baseballpro » Mon Apr 09, 2012 6:07 pm

Or just give ur player name in this fourem then I will send a guild invite

Baseballpro
Lancer
Posts: 3
Joined: Mon Apr 09, 2012 5:57 pm

Postby Baseballpro » Mon Apr 09, 2012 6:16 pm

If u don't just tell me

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Mon Apr 09, 2012 6:50 pm

Worlds are locked due to space constraints. Also the lock out enables alliances to polarize into a massive world war.

TeerraM
Knight
Posts: 60
Joined: Wed Mar 28, 2012 11:47 am

Postby TeerraM » Tue Apr 10, 2012 10:37 am

Pointless, what would you do in W1 With a tiny city and everyone else has like over 50 cities each? Im sure you wouldnt have a bigger chance in any different previous world anyway

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Tue Apr 10, 2012 7:44 pm

TeerraM, on the flip side of the coin. New players means new guilds and new alliances. Even though they're tiny, eventually the influx will wear any player down. The big players will not likely conquer them, or spend all day keeping them in check.

That tiny city amongst other tiny cities still has a chance.

Destroyer75
Knight
Posts: 66
Joined: Wed Jan 11, 2012 4:42 am

Postby Destroyer75 » Tue Apr 10, 2012 8:17 pm

But then there would never be a winner of a world if new people just kept coming in there would never be an all conquer therefor giving this game no point what so ever

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Tue Apr 10, 2012 10:19 pm

I agree with you, In fact my world currently has two alliances left.

Perhaps it could be a world option. Or a least a single experimental world.

World -1
Population Revolving 50K

Vasasalo
Guardian
Posts: 187
Joined: Sat Jan 28, 2012 5:07 am
Location: US

Postby Vasasalo » Tue Apr 10, 2012 10:45 pm

Destroyer75 wrote:But then there would never be a winner of a world if new people just kept coming in there would never be an all conquer therefor giving this game no point what so ever


Agree with this. Once a world dies. Let it stay dead. And to answer an earlier post yes a line person or guild on a huge world would focus on you and take you as soon as your protection runs out. He has nothing else to do if.


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