Morale is dumb.

Post here any ideas or suggestions you have for improving Valor.
Hoticehunter
Lancer
Posts: 5
Joined: Fri May 25, 2012 9:14 pm

Morale is dumb.

Postby Hoticehunter » Fri May 25, 2012 9:25 pm

Morale, as it's implemented now, is just a nuisance when farming inactives. That's it.

I have 18k points in my city right now and there's a 7k city near me I'm planning on capturing soon. I have 100% morale, aka no penalty to attack. I have 11k more points, over double his score, and yet I have no morale penalty.

The 1085 cities that I farm i get about 40% morale when I attack them. This means even berserkers with a small amount of bad luck will lose one in the attack.

The city that could benefit from morale doesn't, and the city that doesn't need morale gets to be a nuisance.

What if morale penalties kicked in a little sooner, but in exchange, you had to first get over 1300 points in order to be eligible for "morale protection"?

I would also be happy with level 0 walls giving 0 base defense. It's silly that cities with no walls and no units can kill my units.

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Fri May 25, 2012 9:47 pm

Morale can also decrease by attacking the same target over and over. Conversely, morale will start to increase if you attack new targets more often.

The world isn't without trip hazards to say the least.

Hoticehunter
Lancer
Posts: 5
Joined: Fri May 25, 2012 9:14 pm

Postby Hoticehunter » Fri May 25, 2012 11:59 pm

There's a good 50-60 different cities I have in my farming radius and I add new cities to that daily as my unit count grows to allow more farming trips, so I'm not sure if you're correct about morale lowering with repeated attacks, or if that part of the morale equation just doesn't affect me at all.

IdesOfMach
Knight
Posts: 50
Joined: Tue May 22, 2012 3:40 pm

Postby IdesOfMach » Tue May 29, 2012 12:05 am

Hoticehunter wrote:
I would also be happy with level 0 walls giving 0 base defense. It's silly that cities with no walls and no units can kill my units.


They still have some pretty ****ed-off peasants, though :P

IdesOfMach
Knight
Posts: 50
Joined: Tue May 22, 2012 3:40 pm

Postby IdesOfMach » Tue May 29, 2012 12:13 am

Also, regarding your berserkers dying: while the city has some defense (even the base 20), as long as you send enough units, some will die. For pure lancers, as an example, the constant is 1 (convenient since their attack is 20: same as the base defense). This happens even at a morale of 100 and a luck of 0. Simple math, it's the battle mechanics; if you're interested, I can show you the calculations behind it.

Jimmer32
Lancer
Posts: 8
Joined: Wed May 23, 2012 10:42 pm

Postby Jimmer32 » Sat Jun 02, 2012 1:36 pm

i agree, morale is dumb. simply put. why penalize us for attacking inactive players over and over?

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Sat Jun 02, 2012 4:10 pm

It's to penalize you from attacking new players over and over.

Paradox
Lancer
Posts: 17
Joined: Tue Jun 05, 2012 8:27 pm

Postby Paradox » Wed Jun 27, 2012 8:16 pm

after around 2 weeks there are no new players the world is closed to new players. Morale is dumb.


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