Counter-Attack

Post here any ideas or suggestions you have for improving Valor.
Killjoy
Lancer
Posts: 2
Joined: Thu May 24, 2012 8:04 pm

Counter-Attack

Postby Killjoy » Thu May 31, 2012 6:03 pm

There should be away were we can send a attack before it hits the city like for example someone sends a attack there half way to my city then i send a attack and meet them half way and defeat them they cant come to my city

ChichWarrior14
Knight
Posts: 38
Joined: Thu Apr 19, 2012 8:26 pm

Postby ChichWarrior14 » Thu May 31, 2012 8:34 pm

Does it make a difference?

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Thu May 31, 2012 8:46 pm

Hmm, Though I heard this suggestion before, I just thought of some devious tactics.

If you send out all your forces to counter/ambush/cut off incoming troops. The enemies next door can attack your city while it's empty.

Sparda007
Knight
Posts: 84
Joined: Wed Apr 04, 2012 3:49 pm
Location: Not worth mentioning....

Postby Sparda007 » Fri Jun 01, 2012 1:41 am

Yea..
A way to kill off troops before they hit!

Duke24
Guardian
Posts: 155
Joined: Sat Feb 04, 2012 5:08 am
Location: World 4

Postby Duke24 » Fri Jun 01, 2012 10:49 pm

But then that overrides the use of ballista and rams.

IdesOfMach
Knight
Posts: 50
Joined: Tue May 22, 2012 3:40 pm

Postby IdesOfMach » Sat Jun 02, 2012 12:50 am

I feel like sending out troops to "ambush" is pointless: you lose the wall defense bonus, and the result of the battle will still be the same: if you stop their force, you lose some troops. If you don't, you lose all your troops, and whatever resources they haul from your city. Now, if allies/guild members could do the same... Then again, they could just support you and gain the bonus of your wall. Seems like something that wouldn't really be used.


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