Selling cities

Post here any ideas or suggestions you have for improving Valor.
Deano87
Knight
Posts: 62
Joined: Wed May 30, 2012 8:18 pm

Postby Deano87 » Mon Jun 04, 2012 7:06 pm

Excactly, and that's what makes this game boring after a while. It's a game of conquering other players.

Anadrin
Lancer
Posts: 5
Joined: Thu Nov 10, 2011 9:48 am

Postby Anadrin » Mon Jun 04, 2012 9:47 pm

I despise this idea. It would completely ruin the game. I think gold has already destroyed valor. Theres is a fine line, i think. The stuff that doesn't effect other players directly is meh, but stuff like buying resources, ceasefires, and ALL of that enfuriate me. The que used to be 5 slots by default, but they reduced it. Anyways this is slowly getting offtopic, but you have to also concider playmesh needs to make money to employ programmers. I just wish they would find better ways of doing it.

Collynm
Knight
Posts: 61
Joined: Mon Feb 13, 2012 5:43 am

Postby Collynm » Tue Jun 05, 2012 3:52 pm

Like I said when I was creating the thread it could be gold or resources depending on what we the players decide the currency should be for trading cities, one or the other, not both.

Fire820
Scholar
Posts: 602
Joined: Sun Jun 03, 2012 7:57 pm

Postby Fire820 » Tue Jun 05, 2012 9:46 pm

Still though colly. It would be abused. People could get multiple devices, build multiple cities, and "sell" them to one account and have an instant power player. In the time it took to normally build one city, someone could have three cities (three devices-iPod, iPhone, iPad) plus if you factor in droids and other devices along with inter-player trades through market or however it would be done, there's no telling how many cities one player could have when 99% of the players have one city

Collynm
Knight
Posts: 61
Joined: Mon Feb 13, 2012 5:43 am

Postby Collynm » Wed Jun 06, 2012 4:20 am

If a player has to resort to what is basically cheating then i am sure they don't know how to play well and could still be taken down with ease. Plus because those cities would most likely be very far away it would be like managing multiple empires and the time required for that would be too much for an average player to Handle.

Collynm
Knight
Posts: 61
Joined: Mon Feb 13, 2012 5:43 am

Postby Collynm » Wed Jun 06, 2012 4:27 am

Just to let everyone know I do think that selling cities could be taken advantage of. I am just trying to think of ways to make it harder to take advantage of it and if you would try to do that too rather than just state how it could be taken advantage of that would be nice.

Collynm
Knight
Posts: 61
Joined: Mon Feb 13, 2012 5:43 am

Postby Collynm » Wed Jun 06, 2012 4:33 am

I just thought of this; what if you needed a scholar to purchase a city and once purchased that scholar would be used up like when you cappture a city.

Deano87
Knight
Posts: 62
Joined: Wed May 30, 2012 8:18 pm

Postby Deano87 » Wed Jun 06, 2012 6:50 am

I would have assumed that's how it would work.

Collynm
Knight
Posts: 61
Joined: Mon Feb 13, 2012 5:43 am

Postby Collynm » Wed Jun 06, 2012 9:57 am

Most people seem to have thought otherwise

Fire820
Scholar
Posts: 602
Joined: Sun Jun 03, 2012 7:57 pm

Postby Fire820 » Wed Jun 06, 2012 3:49 pm

Ok. What about the person who has 20+ scholars plus more spots? And I know people who have way more than that. I personally have 15 educated at all times in two worlds right now and can educate close to five to ten more


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