The prince
Though, essentially, the more resources you have, that more stat boost you can buy. Which is kinda unbalanced.
There's gotta be something for a player with a low level prince to even the odds against a player with a high level prince.
I like collynm assassin idea. The only defence against assassins is either hiding the prince in another city, or inlucing the prince in attacks. An idle prince is a dead prince.
There's gotta be something for a player with a low level prince to even the odds against a player with a high level prince.
I like collynm assassin idea. The only defence against assassins is either hiding the prince in another city, or inlucing the prince in attacks. An idle prince is a dead prince.
Okay what about experience can be gained through successful attacks!
And about low vs high prince...
We already have that imbalance!
I barely have my city up in TIBERIUS, one of the latest worlds,
A guy is conquering me, and he's a paying member, he attacked me with prestige power up....
His points are at 22k while me, as a regular player have 10k points.....
Lol so its already imbalanced
And about low vs high prince...
We already have that imbalance!
I barely have my city up in TIBERIUS, one of the latest worlds,
A guy is conquering me, and he's a paying member, he attacked me with prestige power up....
His points are at 22k while me, as a regular player have 10k points.....
Lol so its already imbalanced
Oh and how about this,
The prince cannot be killed unless all the cities of the player is conquered....
When he attacked with or without assasin,
His health goes down eventually to 0...
Then we have to heal him at the hospital!
Yes hospital, which is also a place that can be leveled up to speed up healing....
I.e a higher level prince takes longer time to heal....
Healing costs resources!
The prince cannot be killed unless all the cities of the player is conquered....
When he attacked with or without assasin,
His health goes down eventually to 0...
Then we have to heal him at the hospital!
Yes hospital, which is also a place that can be leveled up to speed up healing....
I.e a higher level prince takes longer time to heal....
Healing costs resources!
I'd say treat it sorta like a scholar. Recruit at the academy and no level up. That'll take out some of the imbalance. However I'd have the requirement to get the scholar as just have an academy. Have a limit of one per city. As for use, whatever you really want. And for risk, again treat it similar to scholars. I'd say if 50% of your troops in city or in attack are los,t the prince is lost. Or you could do 25 or 75 or whatever. Costs 75k each resource. And the details are able to be worked out like cost. Risk. Etc.
Fire820 wrote:I'd say treat it sorta like a scholar. Recruit at the academy and no level up. That'll take out some of the imbalance. However I'd have the requirement to get the scholar as just have an academy. Have a limit of one per city. As for use, whatever you really want. And for risk, again treat it similar to scholars. I'd say if 50% of your troops in city or in attack are los,t the prince is lost. Or you could do 25 or 75 or whatever. Costs 75k each resource. And the details are able to be worked out like cost. Risk. Etc.
I like the first part....
But losing him if i lose a percent of my troops, i dont like that....
His max level could be level 10 or 20,
At max he gives a 50% stat boost....
Leveling up by attacking succesfully, and bonus exp by killing enemy troops!
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