Inactives

Post here any ideas or suggestions you have for improving Valor.
Logaliciouz
Lancer
Posts: 28
Joined: Mon Apr 09, 2012 5:17 pm

Inactives

Postby Logaliciouz » Sun Jun 10, 2012 10:30 pm

I think it'd be a good idea to delete all cities with 1085 points after two weeks, they are absolutely pointless and it'd clean up the map a lot

awsomator
Guardian
Posts: 115
Joined: Sun Jun 10, 2012 6:19 pm
Location: World 30

Postby awsomator » Sun Jun 10, 2012 10:44 pm

but they end up barns anyway

awsomator
Guardian
Posts: 115
Joined: Sun Jun 10, 2012 6:19 pm
Location: World 30

Postby awsomator » Sun Jun 10, 2012 10:45 pm

*barbs anyway

Logaliciouz
Lancer
Posts: 28
Joined: Mon Apr 09, 2012 5:17 pm

Postby Logaliciouz » Sun Jun 10, 2012 11:44 pm

Yea but there are even far too many barbarian cities, if you greatly lessen the amount of them it'll push the gameplay towards more player killing

awsomator
Guardian
Posts: 115
Joined: Sun Jun 10, 2012 6:19 pm
Location: World 30

Postby awsomator » Mon Jun 11, 2012 12:45 am

Good point.the barbs would have to come back some time when the world gets older. :)

Logaliciouz
Lancer
Posts: 28
Joined: Mon Apr 09, 2012 5:17 pm

Postby Logaliciouz » Mon Jun 11, 2012 1:28 am

Why would they have too, once your enemy is taken there is no point to sit around building up the multiple barb cities you take out of boredom

awsomator
Guardian
Posts: 115
Joined: Sun Jun 10, 2012 6:19 pm
Location: World 30

Postby awsomator » Mon Jun 11, 2012 2:04 am

So players with less points can build up to keep the world going.

Rhomboidspace
Lancer
Posts: 9
Joined: Thu May 03, 2012 6:36 pm

Postby Rhomboidspace » Mon Jun 11, 2012 9:20 am

I don't like this idea. Inactives are great for quick resource farming. 44 knights cleans out a basic 1085 town and gives you 650 of each resource very fast. They refill in a few hours, depending on world speed. If you have enough around, you can almost ignore building your own resource production for a while.

Deano87
Knight
Posts: 62
Joined: Wed May 30, 2012 8:18 pm

Postby Deano87 » Mon Jun 11, 2012 4:03 pm

Keep them for the start but get rid of them later on when you don't need to farm.

awsomator
Guardian
Posts: 115
Joined: Sun Jun 10, 2012 6:19 pm
Location: World 30

Postby awsomator » Mon Jun 11, 2012 11:59 pm

keep them for the start but get rid of them later on

Exactly ;) just what I think


Return to “Ideas/Suggestions”

Who is online

Users browsing this forum: No registered users and 8 guests