Stacking amulets

Post here any ideas or suggestions you have for improving Valor.
Tazi
Lancer
Posts: 21
Joined: Fri Jun 15, 2012 7:43 pm

Postby Tazi » Wed Jun 20, 2012 6:52 pm

What's the difference between rolling ten times and rolling once for ten times the reward?

If you have sixty of them, why not roll for the 15 minute speedups? Ten of those could come in handy.

Sparda007
Knight
Posts: 84
Joined: Wed Apr 04, 2012 3:49 pm
Location: Not worth mentioning....

Postby Sparda007 » Wed Jun 20, 2012 7:01 pm

Tazi the speed ups are useless..
Every construction of mine takes minimum 3 hours....
-15 minutes is really useless....
(orlor is using a shield to be free of summon)

Batelllion
Knight
Posts: 60
Joined: Mon Jun 11, 2012 7:27 am

Postby Batelllion » Wed Jun 20, 2012 7:03 pm

If we get the speed up of 10 times the which is available then it will be very beneficial,like we get 150 minutes speedup.....

Batelllion
Knight
Posts: 60
Joined: Mon Jun 11, 2012 7:27 am

Postby Batelllion » Thu Jun 21, 2012 8:44 am

Orlor orlor orlor
Starhammer starhammer starhammer
we need your opinions please if you can.....

User avatar
starhammer
Guardian
Posts: 120
Joined: Tue Feb 07, 2012 4:31 pm

Postby starhammer » Thu Jun 21, 2012 10:51 am

Personally, I do like this idea of holding on to them and spending more at a time to get proportionate prizes. I'd be crazy if I claimed that the current prizes were very worthwhile for anyone with a respectably sized city.

PwnLaw has been working up some ideas around revamping the Wheel but in terms of executing on them, a few other things have priority at this point. But it is my understanding that there will be changes to the Wheel coming.
To submit a support ticket, please visit the following link: https://playmesh.zendesk.com/home

"And when Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer." - Hans Gruber, Die Hard

Batelllion
Knight
Posts: 60
Joined: Mon Jun 11, 2012 7:27 am

Postby Batelllion » Sat Jun 23, 2012 6:07 am

Cool,thanks for the reply,
Why did Orlor did not get summoned??

Valor addict
Lancer
Posts: 22
Joined: Sun Jun 17, 2012 11:40 pm
Location: In Australia, NSW.

Postby Valor addict » Sat Jun 23, 2012 6:40 am

I have some graphical suggestions aswell. Instead of a little square what just goes around is it possible to have it like a actual wheel where u have to spin.

Although i do love this idea about a 10X reward because i have just been adding to my collection, BUT i dissagree with adding scholerships and troops to the wheel because these will be to powerful at the start of a new world and will give a lucky advantage which would make the game uneven very quickly.

Thanks for reading all of that, also orlor and starhammer. This is for you guys to read: i have put in a application to become a player moderator for valor, i have emailed twice but with no reply, what do u suggest?

Batelllion
Knight
Posts: 60
Joined: Mon Jun 11, 2012 7:27 am

Postby Batelllion » Sat Jun 23, 2012 10:03 pm

Maybe we can add troops and scholars after a certain building of city is done.

Moidart
Lancer
Posts: 14
Joined: Fri Nov 18, 2011 12:59 pm

Postby Moidart » Sun Jun 24, 2012 1:22 am

I like the 15 minute speedups. When in war and your wall gets knocked down those 15 minute speedups are real handy. You can get the wall back to about 14 in under an hour without spending gold

TheBloodMonger
Lancer
Posts: 12
Joined: Sat Jun 09, 2012 12:57 pm

Postby TheBloodMonger » Tue Jun 26, 2012 10:10 pm

Oh mighty one! (Orlor) hear me out. Amulets should be used to buy stuff like a Morale booster that makes ur troops fight 110 to 150%. Make it easier for little guys to conquer huge cities


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