Vacation Mode
- MechaStorm
- Posts: 373
- Joined: Wed Jun 27, 2012 9:15 pm
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- Lancer
- Posts: 19
- Joined: Sat Jun 30, 2012 9:12 am
I think sitter is a good idea but there is a disadvantage the player that is the sitter can do whatever you let him but he can choose what he wishes to attack even if its a HUGE city and other things plus most guilds take experienced people so if you are a bigginer but are going on a vacation and hav no guild then you cant do it
Just started a similar type game and i like what they do for vacations. Thought i would share the idea copy and pasted thier rules on the subject
Vacation mode
Vacation mode serves to protect players against attacks and espionage during extended periods when they are unable to play. However, any attacks and espionage attacks that were launched against your castle before you activated Vacation mode will be carried out.
Once a player activates Vacation mode, he will not be able to log in to his account for a period of 48 hours. It is not possible to cancel Vacation mode once it has been initiated!
To avoid any misuse of Vacation mode to temporarily protect yourself prior to an attack, protection will only begin 12 hours after activation. Each player has 42 vacation days a year.
I do like the 12 hour lead up to vacation time before activation
Vacation mode
Vacation mode serves to protect players against attacks and espionage during extended periods when they are unable to play. However, any attacks and espionage attacks that were launched against your castle before you activated Vacation mode will be carried out.
Once a player activates Vacation mode, he will not be able to log in to his account for a period of 48 hours. It is not possible to cancel Vacation mode once it has been initiated!
To avoid any misuse of Vacation mode to temporarily protect yourself prior to an attack, protection will only begin 12 hours after activation. Each player has 42 vacation days a year.
I do like the 12 hour lead up to vacation time before activation
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- Lancer
- Posts: 1
- Joined: Wed Oct 10, 2012 6:42 am
I disagree with "vacation" mode and "sitter." Both will just lead to abuses. Part of the draw to valor is the fact that you are never safe. Your cities can be taken from you at any time, barring truce, which lasts 24 hours. As @mechastorm mentioned this is what trip wires are for. Maybe you need to rethink your guild members.
The sitter idea, is good intentioned, but will only less to hacked accounts. Another draw to valor is no one can get into your account, except support. Your ideas are well thought out, however i do not believe they'll fit in valor. At least the way valor is now.
The sitter idea, is good intentioned, but will only less to hacked accounts. Another draw to valor is no one can get into your account, except support. Your ideas are well thought out, however i do not believe they'll fit in valor. At least the way valor is now.
Zarckovich wrote:Sitter.
The idea is that you can make one of your guild mates watch over your city. The one who ownes the cities can allow a guildmate to:
-build
-recrute
-trade
-attack
-support
-demolish buildings
-conquer
(maybe you have another idea)
These things are optional, so you can for instance allow a guildmate to build, recrute and trade, but not to attack, support, etc. any combination can be made.
In order to let someone watch your city you can open the menu and there should be a button called "sitter". By tapping this button you get a new window. In here you can type the player name of your sitter (must be a guildmate) and press enter. Then you of course get a warning if you really want to.
As next another new window opens. Here you can select what the sitter is allowed to do and what the sitter is not allowed to do.
The last step is typing a security code (picture with letters/numbers, you have to copy) and then you have a sitter.
Summary of menu:
-menu
-all options...
-sitter
-type sitter name
(warning if you want to
proceed)
-select things that
sitter is allowed to do
-tap proceed
-security code
-tap proceed
-you have a sitter
If you know the online game Travian, then you probably understand what i mean.
The sitter takes care of your cities when you are gone for some days (a week...). When you are back you simply deactivate the sitter.
I like this idea a lot, granted there is a LOT of trust you'd have to put in that guild mate or friend to not screw you over in that time. But this idea is a huge improvement on a standard vacation mode.
My main qualm against vacation mode is that it ruins the PvP aspect of the game. Sure with a freeze you would not gain any benefits and would start back into the game "below" the curve, but consider late game, players can use vacation mode as a huge deterrent to a massive guild invasion, which, though it may not waste enemy troops or resources, it will most definitely ruin hours even days of planning, organizing, and executing by the push of a button. Other than that, in a PvP environment, players are meant to be kept on their toes. It adds to the excitement, but I understand that it can be frustrating to lose so much time and effort simply by taking a vacation or being away from your device.
I've seen players pass off their devices to friends, but a virtual way to do that would be much more efficient, which is why I like your sitter idea. Perhaps you could even add incentive for your guild to watch over it, like a payoff.
I also like MagicPie's idea of limiting the features the other player could access, as an account protection tool.
Nice work, Zarckovich!
- Dieformason
- Posts: 142
- Joined: Thu Oct 04, 2012 9:10 pm
Nope, people when they get attacked can just go in vacation mode and never leave it and their 500 cities would never be capped. Seen it happen in many other games and its a terrible plan.
In addition the "sitter" plan is also a bad one.
You can have basically 24 guildmates all have their cities being controlled by 1 player. If each only has say 3 cities or so(assuming its the start of a war) this one player could time attacks between all players and could easily dominate a region early out. Even if its only one player his attack and defense basically doubles. I'm not in favor at all.
In addition the "sitter" plan is also a bad one.
You can have basically 24 guildmates all have their cities being controlled by 1 player. If each only has say 3 cities or so(assuming its the start of a war) this one player could time attacks between all players and could easily dominate a region early out. Even if its only one player his attack and defense basically doubles. I'm not in favor at all.
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