I agree with what Mr.O is saying about one player using all the troops (not his exact words but you all know what I mean). It would change the game play far too much and I think people would abuse the system like they have with creating a constant chaos.
In saying that I do agree with Vinny that having restrictions similar to the ones he suggested would help out a bit with the problems Mr.O brought up. But finding a balance seems really complicated and this game is better off avoiding being complicated if you ask me
Two Support Types
I dont fully agree with everything here but i do agree in some ways... What i would like to see is being able to send some or all of my, lets say rams, to one of my own cities and then be allowed to launch them from that city... As for letting a nother player control my units, i have a hard time with. It would just be nice to be able to rally all MY forces in one place rather than have to send 5-6 different attacks that will be less effective if I was able to send it as one.... Just my thought
How about we use this support system but when the offense option is in play the support troops would have to use the farm space of the player being supported or have a little more like add 7000 more farm space just for the supporting troops idk just a thought this could really help younger players get up to speed faster
Perhaps instead of letting other players control your supporting unit
You can command your troops at a foreign city to attack/support another city
This will be easier to implement and avoid some problems brought up before
Also could have two attack choices, attack and raid. In attack you fight with every man whereas in raid you only use about half of the forces as the main purpose is to raid resources
You can command your troops at a foreign city to attack/support another city
This will be easier to implement and avoid some problems brought up before
Also could have two attack choices, attack and raid. In attack you fight with every man whereas in raid you only use about half of the forces as the main purpose is to raid resources
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- Knight
- Posts: 42
- Joined: Tue Dec 13, 2011 3:01 pm
I am not in favor of this option. My opinion is that strong guild would grow stronger much faster. I think that would take away the draw for a lot of people.
Another use for this, and I think it would also be detrinemtal to the game, is that you could then share your army with another person. I am in NJ, if I "pair up" with a guild member in Malaysia, for example, when I go to sleep I send him my attack force and when he goes to bed he sends them back along with his. An army that never sleeps.
Another use for this, and I think it would also be detrinemtal to the game, is that you could then share your army with another person. I am in NJ, if I "pair up" with a guild member in Malaysia, for example, when I go to sleep I send him my attack force and when he goes to bed he sends them back along with his. An army that never sleeps.
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