Nothing more time consuming than this and it's not fun.
Academy should have a settings button. In there one should find,
Auto on-off
Once on, options should be:
-When wood is full
-When clay is full
-When ironis full
-As soon as recourses are available.
More scholarships means more scholars. And more scholars means more attacks which means more prestige/medics/truce.
At 100 cities it takes 1/2 hour minimum to collect scholarships. That's a lot of time not having fun.
Automated scholarships
ARHS wrote:Nothing more time consuming than this and it's not fun.
Academy should have a settings button. In there one should find,
Auto on-off
Once on, options should be:
-When wood is full
-When clay is full
-When ironis full
-As soon as recourses are available.
More scholarships means more scholars. And more scholars means more attacks which means more prestige/medics/truce.
At 100 cities it takes 1/2 hour minimum to collect scholarships. That's a lot of time not having fun.
Yeah, autocreating scholarschips... That would be a huge improvement....
But first, have them solve the current problems or they have no players left for their game.
I agree that for players who get to the point of 50+ cities, scholarship farming becomes a pretty tedious task. There have been numerous suggestions from both the game developers and the community to address this problem, such as:
-Automated scholarship purchase (as stated above)
-Semi-auto scholarship purchase (purchases scholarships from selected cities after user logs on or from some other user/action-related trigger)
-Mass scholarship purchase (similar to mass recruit from Aurora's Blessing)
-Centralized scholarship purchase (have an academy interface that includes all academies owned by player in that world)
I'd definitely like to see more suggestions on how to approach this issue from community members. Keep the ideas coming!
-Automated scholarship purchase (as stated above)
-Semi-auto scholarship purchase (purchases scholarships from selected cities after user logs on or from some other user/action-related trigger)
-Mass scholarship purchase (similar to mass recruit from Aurora's Blessing)
-Centralized scholarship purchase (have an academy interface that includes all academies owned by player in that world)
I'd definitely like to see more suggestions on how to approach this issue from community members. Keep the ideas coming!
I would suggest some sort of option where you could view the academy area of more than 1 city at a time, say 10 or 20, and have them in a list with the scholarship scroll bar in front of the cities so that you could create scholarships for 10 to 20 cities at a time. Would be great in the later parts of a game when you have 50-100 cities.
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