Plan multiple attacks

Post here any ideas or suggestions you have for improving Valor.
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Toubacos
Posts: 15
Joined: Mon Oct 15, 2012 2:39 pm
Location: Amsterdam, the Netherlands

Plan multiple attacks

Postby Toubacos » Mon Nov 19, 2012 1:43 pm

Hello,

I got a suggestion regarding attacks. At the moment you can send out one attack at a time and not multiple at once.
What i my suggestion is, allow players to plan multiple attacks in one attack format and set a certain time on when the troops should go for march towards the player you're attacking.

For example, you want to attack 123,456 and 321,123 at 3 AM Valor Time but it is 23:00 VT and you can't come online at 3 AM to send the attacks.
Then it would be very helpful to have an option available that allows you to set the targets and the time on when your attack(s) should be send.

I hope it is not that confusing :P😁

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LordFirefall
Posts: 1002
Joined: Thu May 31, 2012 4:15 am
Location: Montival

Postby LordFirefall » Mon Nov 19, 2012 2:01 pm

It's not confusing, but I can see where this could be abused. I would assume this is something that would be done server side, since you wouldn't be on at the time. I personally would schedule all my attacks that way to avoid lag.

Picture this - 35 clears and 5 scholars, all landing within a second of each other. All scholars landing at the same time, a second behind the clearing waves.

Greyhigh
Guardian
Posts: 139
Joined: Tue Aug 21, 2012 8:54 am
Location: Idaho

Postby Greyhigh » Mon Nov 19, 2012 4:10 pm

I think that is a good idea, but I also agree it could be abused and make the game too easy and frustrating at the same time. I love the "human element" of goofing up launches, and having to plan attacks around your sleep schedule. It makes the game more exciting and less "auto-mode" with everything done for you.

Brendone
Knight
Posts: 72
Joined: Thu Dec 01, 2011 10:16 pm

Postby Brendone » Mon Nov 19, 2012 6:43 pm

Dislike the idea of launching on a timer. What I would like is if I could tell my troops to march at any speed between 50-100% of regular speed (perhaps with added capacity if I ask them to march slowly. This would allow me to launch from multiple cities rapidly, at a time when I am online, with the tradeoff that my enemy will have more warning of my attack. It would also allow for fake attacks at the speed of scholars, etc, so it would be a huge element to add, but I think a cool one that is more balanced.

Gloryhound
Lancer
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Joined: Mon Dec 31, 2012 3:33 pm

Postby Gloryhound » Mon Dec 31, 2012 3:37 pm

I agree with OP, I do understand the opportunity for abuse but I have a family and hectic travel schedule and when it takes 6 hours to launch attacks it makes it tough to play competitively. Anything would be better, maybe a limited launch capability where you can launch one future attack for each one you launch manually, or two per 24 hours, or something, just to take some of the load off for those of us that aren't connected all the time...

Tough juju to be sitting in a meeting watching your watch and thinking "I'm going to miss my launch....dang".

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Willia
Knight
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Joined: Thu Dec 13, 2012 7:10 am

Postby Willia » Mon Dec 31, 2012 4:33 pm

On the matter of automatic launches. I don't like automated launches because that is one of the challenges in the game. Messing up and trying to compensate for it just makes things more interesting. I think that automatic launches would ruin the game because everything would be dead on times and there would never be an error. I also think that it would slow down the game more since the server would be managing all the attacks instead of people. Could be wrong but that is the way I see it.


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