Archers

Post here any ideas or suggestions you have for improving Valor.
Pepito80
Lancer
Posts: 15
Joined: Sun Dec 25, 2011 12:15 am

Postby Pepito80 » Sat Dec 31, 2011 12:09 am

If we were to add archers, id need an "Arrow to the knee" sound byte to e added haha

Joshuasky
Knight
Posts: 94
Joined: Mon Dec 19, 2011 4:25 am

Postby Joshuasky » Sun Jan 01, 2012 12:11 am

Arhers could have higher defense against rams and ballistae! They could each cost 1000 of a unit then have high defense against war machines to help stop the destruction of buildings.

Joshuasky
Knight
Posts: 94
Joined: Mon Dec 19, 2011 4:25 am

Postby Joshuasky » Sun Jan 01, 2012 12:14 am

Sorry didnt know someone already said that

Pringles248
Lancer
Posts: 18
Joined: Wed Dec 28, 2011 11:36 pm

Postby Pringles248 » Sun Jan 01, 2012 11:55 am

I like that idea a lot. They'd probably be trained under barracks correct?

Joshuasky
Knight
Posts: 94
Joined: Mon Dec 19, 2011 4:25 am

Postby Joshuasky » Sun Jan 01, 2012 4:31 pm

Ya. They could be the most expensive barracks unit maybe 2 food and 1k of each unit.

Redrealm22
Lancer
Posts: 1
Joined: Sun Jan 01, 2012 6:56 pm

Postby Redrealm22 » Sun Jan 01, 2012 7:02 pm

In my opinion I believe that archers should be added but should have a cap limit on how many you can have in each city so that players can't go crazy about them. 2 if they add archers don't make them cost more and they should cost around two food at the most. 3 they be for attack and defence but if you were gonna have them for attack you could only use like a 2000 units in each wave. This what I think about adding archers

Joostem
Lancer
Posts: 2
Joined: Mon Jan 02, 2012 3:10 am

Postby Joostem » Mon Jan 02, 2012 4:03 am

Solution for everything, archers are useles in the attack but worth gold in defence.

They should react on other units's rescearch level due to armor, read the texts in you forge, most of them talk about upgrade in armor and arrows dont penetrate armor so well, right?

So let them loose defence strenght when opponents research is higher

Joshuasky
Knight
Posts: 94
Joined: Mon Dec 19, 2011 4:25 am

Postby Joshuasky » Mon Jan 02, 2012 3:04 pm

I think that archers would be cool as defenders cost about 1k of each unit two food cost buildings( like a level 10 wall) and be good at defending against rams and ballistai. They'd be useless in attack.
I think this isnt rediculous amd adds a new bit of strategy to the game.

Kausca
Lancer
Posts: 9
Joined: Mon Jan 09, 2012 2:20 am

Postby Kausca » Mon Jan 09, 2012 2:32 am

The idea of archers defending/supporting the wall appeals to me. Perhaps, recruiting archers is essentially a direct counter to rams and ballistas. Being an infantry unit, only 1 food should be required and the price has to be reasonable --- heavy on wood and clay, low on iron.

The big thing though is their has to be a distinction between what an archer does opposed to other units. Maybe, have them have BOTH a low attack and defense, but similar to a ram, they strike first before calculating the outcome of a battle. Basically Rams and Archers hit at the same time, followed by all other units.

BewareOfPig
Lancer
Posts: 4
Joined: Sun Jan 08, 2012 6:13 am

Postby BewareOfPig » Mon Jan 09, 2012 7:29 am

Here's my idea, Instead of archers (they seem to counteract on defensive units) rogues should be added ... Now rouges would have a cap on builds and would require a high level wall and forge, but would would attack at the same times rams do and are able to dismantle a percentage of the siege units, make them cost two food and be about 300-400 each resource and choose an amount ie 100=10 percent ? What do you guys think


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