Catapult
- Valorgamer
- Guardian
- Posts: 141
- Joined: Wed Dec 14, 2011 12:47 am
- Location: England
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- Lancer
- Posts: 5
- Joined: Sat Jan 07, 2012 9:08 am
The problem with a unit destroying a city is It eliminates a whole area of gameplay. A lot of guild resources go into defending an newly capped city and the perpetual tug of war that exists is often times what makes the game fun.
With the scholarship system that is currently implemented, it becomes progressively more difficult to capture cities; how would PlayMesh keep the ability to destroy everything in check?
I don't think it's a bad idea to destroy a city, I just think it's a bad idea to do it with a unit, such as a catapult.
With the scholarship system that is currently implemented, it becomes progressively more difficult to capture cities; how would PlayMesh keep the ability to destroy everything in check?
I don't think it's a bad idea to destroy a city, I just think it's a bad idea to do it with a unit, such as a catapult.
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