Even if you did destroy everything. It would be like a 400 step process over many hundreds of hours and it would still be a city in your portal, still alert should it be attacked, still slow down your data stream each time you enter the game/portal etc.
So yes you could drop it to next to nothing for a huge amount of work....but then thats not at all my idea or my suiggestion ! !
Let me destroy a city
- Valorgamer
- Guardian
- Posts: 141
- Joined: Wed Dec 14, 2011 12:47 am
- Location: England
My opinion on this is you should have a choice when attacking a city, either conquer as u can now or destroy.
Destroying a city would require a new troop type, catapults these would be the third troop type in the workshop, big and bulky would be slow but devastating, would require 5 waves of 100 x (y) catapults to destroy a city complete. Y being the level of the city using the current graphic system on the map, 1= hut, 2= roundhouse, 3 = town, 4= castle, 5= castle with moat. There by making it harder and more time consuming to destroy a larger city.
Destroying a city would require a new troop type, catapults these would be the third troop type in the workshop, big and bulky would be slow but devastating, would require 5 waves of 100 x (y) catapults to destroy a city complete. Y being the level of the city using the current graphic system on the map, 1= hut, 2= roundhouse, 3 = town, 4= castle, 5= castle with moat. There by making it harder and more time consuming to destroy a larger city.
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- Knight
- Posts: 42
- Joined: Tue Dec 13, 2011 3:01 pm
- Valorgamer
- Guardian
- Posts: 141
- Joined: Wed Dec 14, 2011 12:47 am
- Location: England
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- Lancer
- Posts: 9
- Joined: Fri Jan 13, 2012 3:31 am
I think it should return to a 10k city once you destroy it (leaving it as previous level is pointless...enemy just recaps empty city).
I think you need to have a big pillage button on the demolish page and when clicked its a 72hour countdown or whatever that results in the city being destroyed. During this time loyalty is reduced to 0 so if an enemy can bust your troops its theirs to take and stop the clock.
When it does get returned to barb any supporting troops are returned home and a scholar ticket is given back to the attacker.
This way I dont need 9,000,000 cities to win a war.
I think you need to have a big pillage button on the demolish page and when clicked its a 72hour countdown or whatever that results in the city being destroyed. During this time loyalty is reduced to 0 so if an enemy can bust your troops its theirs to take and stop the clock.
When it does get returned to barb any supporting troops are returned home and a scholar ticket is given back to the attacker.
This way I dont need 9,000,000 cities to win a war.
- Valorgamer
- Guardian
- Posts: 141
- Joined: Wed Dec 14, 2011 12:47 am
- Location: England
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