Temple

Post here any ideas or suggestions you have for improving Valor.
Nutty96
Lancer
Posts: 2
Joined: Thu Jan 26, 2012 11:48 am

Temple

Postby Nutty96 » Thu Jan 26, 2012 11:53 am

What about a Temple Where you produce something for the gods and the gods will give as Exchange Special Units. Just like in grepolis. And you should be able to choose a god with Special abilitys like different Units, lowering Unit walktime, increase the Production Rate and so on please Post your meanings and add if you have some Good ideas.

Stark Bledfast
Guardian
Posts: 222
Joined: Wed Nov 16, 2011 10:25 am

Postby Stark Bledfast » Thu Jan 26, 2012 2:16 pm

There are gods in Valor?

Lordpimp1
Knight
Posts: 60
Joined: Wed Jan 04, 2012 5:19 pm

Postby Lordpimp1 » Thu Jan 26, 2012 3:56 pm

Yes. A god of clay. A god of wood. And a god of iron.

Gidude
Knight
Posts: 98
Joined: Fri Nov 11, 2011 9:48 pm

Postby Gidude » Thu Jan 26, 2012 5:58 pm

I think we should stop trying to make this game like other games and make it more unique

The original is always better than the copy so if people liked that style of game you are suggesting then they would go play that game u are talking about instead of valor we want to attract players not turn them away with the "same old... Same old"

Joshuasky
Knight
Posts: 94
Joined: Mon Dec 19, 2011 4:25 am

Postby Joshuasky » Thu Jan 26, 2012 6:01 pm

We already have the whell were we give amulets to aurora (goddess of dawn).

liljames326
Knight
Posts: 50
Joined: Sun Dec 25, 2011 12:45 am
Location: Pensylvania, USA

Postby liljames326 » Thu Jan 26, 2012 6:23 pm

How about this, have a temple but have it go to lvl 5 and increase loyalty regenerated per hr by 1 each level, or whatever found appealing by the makers.

Orlor

Postby Orlor » Thu Jan 26, 2012 6:48 pm

Hmm a building that increases loyalty would be a nifty addition.

Maybe even have it at max level automatically protect 1 additional loyalty point against a scholar attack?

Chomper941
Lancer
Posts: 5
Joined: Tue Jan 17, 2012 8:57 pm

Postby Chomper941 » Thu Jan 26, 2012 7:03 pm

Wow nutty96 sounds just like the idea I posted about a library pretty original

liljames326
Knight
Posts: 50
Joined: Sun Dec 25, 2011 12:45 am
Location: Pensylvania, USA

Postby liljames326 » Thu Jan 26, 2012 7:05 pm

Well maybe so, per scholar attack you mean? It would be nice. Lol, are you a mod? Haha making things up yourself.

Orlor

Postby Orlor » Thu Jan 26, 2012 7:11 pm

Way I am thinking about it. A normal scholar attack takes 20-30 loyalty off a city currently.

But if you had a maxed level temple it would only take 19-29. Or maybe even like 16-26.

Would have to make it really expensive to build though, then it would be a huge target for balistas.

I like to add my own personal ideas on the forums sometimes, to promote some creative ideas in others.


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