Catapult
Give the catapault the same characteristics as the ballister. Ballisters can attack 1 building at a time... Make the catapult attack all buildings but with reduced effect. 1000 catapults might take something like 5 levels off each building or so.... The higher level the catapult the more damage it does. But keep in mind if it's going to attacks dry building it can't be a strong unit.
I like the idea of the catapult but, I think it should be slower than the Scholar & I like the reduced effect on all buildings idea. Like give every building level a score and add them up for a total building number. The catapults would have a number attached to them which would decrease the buildings' numbers.
I think we need a new unit to keep the balance but add a new element to the game like catapults, here's my idea. I think a catapult would be great addition to the workshop. I think it should cost 275 wood, 250 clay, 200 iron but 5 population to build and take 18 minutes to build from a level 10 workshop and decrease production time by 1.5% by increase with each workshop level, to keep it in balance have it travel at a speed slower than the ballistae like 18% slower. (Example if a takes for an attack to land 1 hour with a ballista, a catapult should take about 1 hour 11 minutes and 20 second to land an attack.) I think they should have an offense of 80 damage to start out. Their defense normally before any upgrades should be 75 defense but weaker defense say like 65 defense against melee units because of the melee needing to be close for them to attack the catapult. these units attack armies (with an option select what to attack infantry, Calvary, artillery) and buildings/walls (with an option to select what to attack like barracks, forge, wall, etc.) and can upgrade to inflict more damage says like upgrades are level 2 does 100 damage and have 95 defense and 85 defense against melee, level 3 does 120 damage and have 115 defense, 105 defense against melee. I think also they should be researched like the other units as well with a requirement of a level 10 workshop, a level 15 forge and that costs 1500 of each resource to research this research should take about 3 hours to complete. Also I think they should have a defense bonus for being inside the city but this bonus should be tied into wall level the higher the wall the higher the bonus, the wall should give a 10% bonus to start but increasing by 10% every level from wall level 10 (example with level 1 catapult which 575 defense times 10% would be 82.5 defense with a level 10 wall).This bonus should help inside the city on defense only while the unit is still got a weak defense outside the city. Also there should be a small attack bonus while in the city only about 5 %( example level one ballista which is 80 attack time 5% gives you an in city attack of 84.)
(Level 1) * * 80 * * * 54
(Level 2) * * 100 * * 105
(Level 1) * * 80 * * * 54
(Level 2) * * 100 * * 105
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