There should some protection for players who have not connected for 120 hours, but have a history of connecting daily.
This protection period would allow for 5 days of REAL LIFE disconnect protection.
There are note after note about people cities being decimated while someone slept, or was on vacation.
Either that, or an announcement of war to the player city being attacked, with a 24-hour notice of the attack... before an attack can commence.
No attack on players who are not connected or on vacaition
I understand the frustration but this is a war game. I wouldn't want to give anyone a heads up when our guild is planning a surprise attack. I don't even scout people anymore because I don't want them to know my intentions. and if people go on vacation, well that's like a king leaving his castle unattended. it's as good as gone.
you need to leave a reliable house guest when you are gone. have your guild mates set up trip wires. that is the only protection you should have.
you need to leave a reliable house guest when you are gone. have your guild mates set up trip wires. that is the only protection you should have.
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Rimple wrote:What about having like a sitter aspect? They can control your cities when you are away?
A designated sitter would work... Better yet, when one is attacked, their entire guild gets a message. That way, whoever is playing can help thwart the attack by sending troops. Then, guilds would function as guilds did.
It still means that there should be an active list on the guild of player, player time zone, estimated times when play is connected, and actively playing. This sort of list should be a required report kept in the guild's forum. This would also assume that the guild knew to put this together... and actively kept track of time zones covered by active players.. so that members knew when they could safely sleep.
Stark Bledfast wrote:"Oh crap, I've got attacks coming into my cities!"
I guess now is as good a time as any to go on vacation.
Exactly. Vacation, or just go to sleep. That means that a guild must be at least 24 players, and each player would have a guard "shift"... But as far as I know, there is no way for such an attacked thread to go to the whole guild... or just the person on duty.
That idea of a page/push to the guild when someone is attacked... or to the person on "guard" duty...
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