I was wrong to suggest reducing the forge levels to 5, one for each distinct difference in tech. Rather, the forge ought just be removed. Why have a tech tree structure without any tech tree branches? It's a structure that serves no purpose but to stall the player from getting actual, functional buildings and units.
Alternatively, the forge could offer tech options, which I'm lead to believe it does in some worlds. Without the tech upgrade functionality if the forge, though, it's just utter slop!
/nitpick
Forge
Idk, How it is on a world that has more than a level 1, but I figure once you cap a city it should open up a level 2 academy and once that's upgraded more advanced troops troop stat bonuses etc should become available. Etc. with different paths you can go down so it's not all cookie cutter stuff might make it more interesting.
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