Guild warehouse/treasury

Post here any ideas or suggestions you have for improving Valor.
Brianfricke
Lancer
Posts: 3
Joined: Sat Feb 25, 2012 7:28 pm

Guild warehouse/treasury

Postby Brianfricke » Wed Feb 29, 2012 10:45 am

Would be nice collect taxes and such from guild members and have a location to store it.

Snowman9
Lancer
Posts: 23
Joined: Mon Feb 27, 2012 2:08 am
Location: Los Angeles

Postby Snowman9 » Wed Feb 29, 2012 1:24 pm

Maybe if it was an upgradable building available only to the guild leader? Upgrades would decrease amount stolen from attack and increase storage space of resources. Guild Generals and above could have access to the resources to redistribute the wealth, the guild leader should decide a appropriate cap for withdraws. Also if it came with a log to see what's put in and taken out to avoid theft.

Vasasalo
Guardian
Posts: 187
Joined: Sat Jan 28, 2012 5:07 am
Location: US

Postby Vasasalo » Wed Feb 29, 2012 2:50 pm

Sounds like wows guild bank. There's nothing that that could be used to purchase that would benefit the guild as a whole. The only thing it would do is bypass the wait time for delivery from market places and then who/where would this bank be placed?

Vasasalo
Guardian
Posts: 187
Joined: Sat Jan 28, 2012 5:07 am
Location: US

Postby Vasasalo » Wed Feb 29, 2012 2:52 pm

Now if they added a monetary item like gold and changed their current gold to say tokens then inserted some use for the gold like being then it might be useful.

Snowman9
Lancer
Posts: 23
Joined: Mon Feb 27, 2012 2:08 am
Location: Los Angeles

Postby Snowman9 » Wed Feb 29, 2012 11:57 pm

Well, thinking about it now everyone should be given a bank. Perhaps the hiding place could act as a bank for both guild and personal needs. The guild leader can set a PIN# and distribute it to anyone they feel is trusted with the guild treasure. Guild members can access this guild bank through the hiding place in the scroll down menu.

AmitBit
Lancer
Posts: 19
Joined: Mon Feb 06, 2012 3:49 am

Postby AmitBit » Thu Mar 01, 2012 1:14 am

The taxes that collected can be spread between the guild's members in the resources per hour and no one will get access to it, it will be automaitc this way the big share from the stronger players will lift the weaker players

Vasasalo
Guardian
Posts: 187
Joined: Sat Jan 28, 2012 5:07 am
Location: US

Postby Vasasalo » Thu Mar 01, 2012 4:08 pm

Again this is just a way to bypass their market travel time. Also there is no monetary object or guild items in the game except for what you pay for so theres no need for the treasury or bank

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Thu Mar 01, 2012 9:46 pm

You purchase upgrades, research, troops, scholarships, and scholars.

Place it in the guild tab.

It may bypass market travel time, but it's strategy differs depending on how it implemented.

Vasasalo
Guardian
Posts: 187
Joined: Sat Jan 28, 2012 5:07 am
Location: US

Postby Vasasalo » Fri Mar 02, 2012 11:33 pm

Tooltip wrote:You purchase upgrades, research, troops, scholarships, and scholars.

Place it in the guild tab.



So basically you are saying that the items listed above would be purchased and not used but stored until a later time, and then when attacked they would be lootable if they are not used or if the city they reside in is taken?

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Sat Mar 03, 2012 2:59 am

No. Brian was discussing taxing members and storing resources in a guild location. You said there was no need for a treasury or bank because nothing could be bought.

If the resources can be sent to a guild member, then something can be bought.

One implementation I was thinking of, was a guild treasury that can act like a market with fixed or guild averaged travel times.

AmitBit suggested automatically increasing the income of weaker guild members.


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