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Posted: Thu Jun 07, 2012 6:33 am
by Tooltip
Needs a countermeasure to add fun and strategy. Risk vs Reward.

Posted: Thu Jun 07, 2012 9:16 am
by Collynm
How about if you loose him but not all of your troops your loyalty in his city of origin drops by 20-40 points

Posted: Thu Jun 07, 2012 9:29 am
by Collynm
That and there could be a unit called the assassin that you could send to cities to kill the prince (and maybe scholars?) whose chances of successes depend on the number of troops in the enemies' city (the more troops the lower the success rate).

Posted: Thu Jun 07, 2012 12:41 pm
by Sparda007
Lol no countermeasure....
Cause we have to level him up...
Just like scholarships for scholar....
We buy something like experience instead of scholarships!
Max level 50% stat boost

Posted: Thu Jun 07, 2012 8:48 pm
by Tooltip
Though, essentially, the more resources you have, that more stat boost you can buy. Which is kinda unbalanced.

There's gotta be something for a player with a low level prince to even the odds against a player with a high level prince.

I like collynm assassin idea. The only defence against assassins is either hiding the prince in another city, or inlucing the prince in attacks. An idle prince is a dead prince.

Posted: Thu Jun 07, 2012 10:56 pm
by ramorocks
how about the prince levels up with clocked game time. the longer you are on the more experience he gets. or successful attacks.

Posted: Fri Jun 08, 2012 3:57 am
by Sparda007
Okay what about experience can be gained through successful attacks!
And about low vs high prince...
We already have that imbalance!
I barely have my city up in TIBERIUS, one of the latest worlds,
A guy is conquering me, and he's a paying member, he attacked me with prestige power up....
His points are at 22k while me, as a regular player have 10k points.....
Lol so its already imbalanced

Posted: Fri Jun 08, 2012 4:02 am
by Sparda007
Oh and how about this,
The prince cannot be killed unless all the cities of the player is conquered....
When he attacked with or without assasin,
His health goes down eventually to 0...
Then we have to heal him at the hospital!
Yes hospital, which is also a place that can be leveled up to speed up healing....
I.e a higher level prince takes longer time to heal....
Healing costs resources!

Posted: Fri Jun 08, 2012 8:35 pm
by Fire820
I'd say treat it sorta like a scholar. Recruit at the academy and no level up. That'll take out some of the imbalance. However I'd have the requirement to get the scholar as just have an academy. Have a limit of one per city. As for use, whatever you really want. And for risk, again treat it similar to scholars. I'd say if 50% of your troops in city or in attack are los,t the prince is lost. Or you could do 25 or 75 or whatever. Costs 75k each resource. And the details are able to be worked out like cost. Risk. Etc.

Posted: Sat Jun 09, 2012 2:57 am
by Sparda007
Fire820 wrote:I'd say treat it sorta like a scholar. Recruit at the academy and no level up. That'll take out some of the imbalance. However I'd have the requirement to get the scholar as just have an academy. Have a limit of one per city. As for use, whatever you really want. And for risk, again treat it similar to scholars. I'd say if 50% of your troops in city or in attack are los,t the prince is lost. Or you could do 25 or 75 or whatever. Costs 75k each resource. And the details are able to be worked out like cost. Risk. Etc.


I like the first part....
But losing him if i lose a percent of my troops, i dont like that....
His max level could be level 10 or 20,
At max he gives a 50% stat boost....
Leveling up by attacking succesfully, and bonus exp by killing enemy troops!