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Posted: Mon Jun 04, 2012 9:53 pm
by Fire820
Agreed. What does Orlor and the Playmesh team think of this idea?

Posted: Mon Jun 04, 2012 10:04 pm
by Orlor
It is an interesting suggestion. I am keeping watch on this thread, so keep the discussion going.

Posted: Mon Jun 04, 2012 10:28 pm
by ChichWarrior14
The chaos is abused for one. Plus it makes it so that players can check in, upgrade, buy troops, send out 1,000 attacks at different times of the day and check back in 12 hours later.

Posted: Mon Jun 04, 2012 10:37 pm
by Goatmaster
Are u saying this addition wont affect chaos abuse it will only help players attack? I am confused by what you are saying chichwarrior.

Posted: Mon Jun 04, 2012 10:59 pm
by Tooltip
Chich, this is not an automated attack system (which I'm against). It's not too much different from adding a zerk, ram, or spare scholar to a wave to stagger different waves against possible support.

Posted: Tue Jun 05, 2012 6:46 am
by Fire820
Chich. Chaos would nit be abused. Because, like I said, you could only double the length of travel time. So a normal one-hour travel could be anywhere between one and two hours

Posted: Wed Jun 06, 2012 3:20 am
by Fhorar
I'm all for this - but only for attacks (not support waves). I feel this would help ease the "luck" involved around hoping your cell data service (or wifi) doesn't lag when you try to log in and send clearing waves 6 hours after you send scholar waves. I also agree that there should be a max time (double - as was mentioned) that you can set for waves.

I don't think it will be detrimental to the dodge strategy (you'd still be able to snipe scholar waves if you were good enough) nor will it diminish the strategy involved in launching (you would still need to calculate and adjust based on distances of different cities).

+1 for this idea.

Posted: Wed Jun 06, 2012 3:21 am
by Fhorar
Oh and I also agree this type of mechanic should only be introduced in chaos-free worlds.

Posted: Wed Jun 06, 2012 9:26 am
by GeneralZaphod
yeah, this is a good idea. Hearts of Iron had suck a concept where you could coordinate attacks, and each stack from each city would coordinate to leave at the long pole in the tent city (or its own verbiage of such a concept of course). Whereas I think this might be a bit complicated, and I wouldn't personally prioritize this among the other things I would like to seen such as guild coordination of attacks to prevent having to spend hours posting, planning, reading, making sure we are not hitting the same cities, etc.

Posted: Wed Jun 06, 2012 3:47 pm
by Fire820
Why in non-chaos worlds only? Have you not read the backup do chaos would not be abused