The New Troop Building Menu (Problems/Suggestions)

Post here any ideas or suggestions you have for improving Valor.
Imya
Knight
Posts: 75
Joined: Mon Oct 22, 2012 6:32 pm
Location: San Jose, CA

Postby Imya » Tue Oct 30, 2012 3:14 am

Dexter34 wrote:I agree with tskk 100%.
Valor is a great game, but PlayMesh seems to care more about appearance then actual game play. Every player I know would prefer a game that works without glitches and was set up in a way that allowed for us to spend as little time moving thru screens in each city. Please release a second version of valor, one without the bells and whistles of graphical characters and pretty maps.


I tend to agree and my friends and I discuss it often. I do like the new graphics and the new lore poping up when I take barb cities is cool but number one on our list right now is stable less laggy game play. I wonder if PlayMesh has a Shunra appliance for testing various network cloud emulations. I know I tend to have similar lag regardless of wifi or cellular.

I've watched the network traffic from the game to servers a few times and the servers respond vey quickly so I'm not sure why the game will lag for 3 to five seconds for many actions. I play on an iPad 2 (64GB)

I look forward to the new ui mentioned above I hope it's not a gold thing. At a current cost for an mmo valor is some what pricy. I'd personally consider a monthly subscriptionif it included a queue extender and a better way to manage my cities. But I wouldn't pay more than my wow account costs per month.

Biwin
Knight
Posts: 77
Joined: Mon Sep 03, 2012 5:06 pm

Postby Biwin » Tue Oct 30, 2012 3:52 pm

I agree with everyone in this thread - the new recruitment system has slowed my game down considerably, and is making me constantly check my rally point for accurate information. On top of that I think it's a little ridiculous you put a unit stats section in the bottom corner without actually putting the actual number stats next to the bars. I personally know the stats of the units, but new players probably don't realize for example that a knight can carry 45 units of resource and from that plan an appropriate farming attack.

Please give us the option to revert to the old method - you've proven that as a company you're willing to listen to customer feedback; do so again now, for the love of god.

Orlor

Postby Orlor » Tue Oct 30, 2012 5:14 pm

I wanted to let everybody know that in our next version update there will be a toggle for turning graphical recruitment on and off.

For everybody who gave constructive criticism for this option be sure to let me know if you would like to join our upcoming beta. This way you can give feedback on upcoming features before they are released to all Valor players.

Biwin
Knight
Posts: 77
Joined: Mon Sep 03, 2012 5:06 pm

Postby Biwin » Sun Nov 04, 2012 1:49 am

Thanks Orlor, glad to see you guys are on top of our ever mounting pile of complaints as per usual ;)


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