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Posted: Mon Mar 12, 2012 12:53 am
by Kaleel
It would be painful mostly because the recipient doesn't have any say in the matter. By randomly making the player an automatic recipient of a city transfership, you've taken away the recipient's ability to decide how to use their scholars AND may have caused the recipient to incur a scholarship debt. You've put the recipient in a possibly unfavorable position because it might cause them to alter their plans and change the focus of their source allocation (e.g., instead of building structures or recruiting troops, now they have to buy scholarships and re-educate scholars to make up the ones which were involuntarily used). They've been made to incur a cost of a transaction in which they've had no say. That's a pretty big deal.

At the very least, my proposed method allows the recipient a chance to review their options and the opportunity to deny the offer.

-Kaleel

Posted: Mon Mar 12, 2012 1:08 pm
by Mathijsvand
The recipient is NOT obliged to take the city, he is only asked. If he does not want the city, he can still choose to not accept the city. At least that's what I understood from this whole thread.

Posted: Mon Mar 12, 2012 4:51 pm
by Ameerah
I didnt read All posts, so sorry if im repeating an idea thats already there! but to prévent people giving cities in large numbers, It would be wise to let allow someone giving their City, with the cost of abandoning the World ! This feature however, should only be available after 2 weeks, so that people cannot just transfer cities from beginning of the game. !

Another important feature would be to limit it to ones main city, so that a person with multiple cities dont give a large amount of cities to one player. Rest would turn into barb cities, since those are important in the game aswell.

Ameerah

Posted: Mon Mar 12, 2012 4:57 pm
by Ameerah
About scolars; when recieving a City, the academy should reset towards the current players progress.

Posted: Thu Mar 15, 2012 12:02 pm
by Mathijsvand
You would be able to give 5 cities in the WHOLE game