New Interface

Post here any ideas or suggestions you have for improving Valor.
Pauld2468
Guardian
Posts: 234
Joined: Mon May 21, 2012 9:35 am

Postby Pauld2468 » Mon Sep 24, 2012 10:40 pm

I noticed that some are complaining about the old population fraction (21674/23000) disapearing when its now the food icon next to the warehouse telling how much population room is left in your farm. This to me is better than subtracting my total farm space minus what i have already. Now shows i have 1326 farm space availabe as an example for that city. Nice :)

As an added suggestion in the new side bar. I would like to be able to select a city to bring up market or troop movement then select another one to trade or send troops to the second selected city.

Similar to mail edit boxes at the top of the page but instead of edit boxes have send Resourses/troops to selected to and from cities.

That way we could send different amounts of resourses from 3-4 different cities to the selected one to recieve

Lourenceofchico
Lancer
Posts: 7
Joined: Thu Jan 05, 2012 12:24 pm

Postby Lourenceofchico » Mon Sep 24, 2012 10:53 pm

The side bar does essentially the same thing as the portal. It's nice that its all in one line but you also have to keep loading cities because they are not all there. But not having the before and next city buttons is crippling! Read the other threads. It does not work when you have lots of cities. I'm lucky in that I'm ending a world now and only have 42 cities left right now. Because the only thing that I can say about the new interface on the positive side, is that my enemies all have hundreds of cities....may they all update soon! Lol

Lorddino68
Lancer
Posts: 13
Joined: Fri Dec 02, 2011 5:14 am

Postby Lorddino68 » Mon Sep 24, 2012 11:03 pm

This game is about farming, growing, attacking and conquering, why make it harder to do the activities we loved the game for?
We have lived through many issues of instability but stuck with it cos it allowed us to do the basics, even with frustration.
Now u cannot even do this without notes on a piece of paper to remember where things are or are not...

Oncecrazy
Knight
Posts: 51
Joined: Fri Nov 25, 2011 9:08 pm

Postby Oncecrazy » Mon Sep 24, 2012 11:04 pm

I like it just don't update if you don't like it. Add the arrow and your good. Thanks playmesh

pizzaking
Knight
Posts: 34
Joined: Fri Aug 24, 2012 6:29 pm

Postby pizzaking » Mon Sep 24, 2012 11:38 pm

I can't update the game because PM made it so ****ty.
Sorry about the language but it is truly ****ty. I do my homework before I update and from everyone I've talked to the update is complete GARBAGE. GARBAGE...

The layouts look so bland and ugly. I was jealous of the iPad player until I saw the new layouts and wow...I'm sure everyone who updated is now jealous of the iPhone version. Looking at the new colors and layout make me want to throw up. And why are the arrows missing? Even if I had two cities I'd be ****ed. What the heck are you guys thinking to have done this.



What it just a, "f*** it" kind of moment?

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Skarloc
Posts: 90
Joined: Tue Dec 20, 2011 3:37 pm

Postby Skarloc » Mon Sep 24, 2012 11:45 pm

Please, please, please, please, please address the MOST frustrating aspect of the game.... Scrolling through hundreds of cities to build scholars! It's been made even slower now by the removal of the next and back buttons 😖

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Skarloc
Posts: 90
Joined: Tue Dec 20, 2011 3:37 pm

Postby Skarloc » Mon Sep 24, 2012 11:50 pm

........ And PaulD, the advantage of the (21674/23000) view in the top right was that you could see at a glance whether a particular city's farm was built up to max level. A "0" could mean your city is fully developed, or it could mean you need to upgrade your farm..... Too ambiguous

ItabeiTsukurite
Lancer
Posts: 4
Joined: Sat Jun 16, 2012 9:53 am
Location: California, USA

Postby ItabeiTsukurite » Tue Sep 25, 2012 12:03 am

My complaint is the reports don't always show the coordinates, so you can't tell if two reports are for the same city. This slows down farming. I also agree with Skarloc, that the percentage for farming let you know if your farm was fully developed.

wusijia
Lancer
Posts: 4
Joined: Sat May 12, 2012 1:20 am

Postby wusijia » Tue Sep 25, 2012 12:12 am

PwnLaw wrote:It's pretty interesting. When we play tested internally, we really preferred the sidebar to the next button once we got over a few cities. I'm surprised you had that preference at 40 cities Xanion. Thanks for taking the time to comment though -- we'll take a look at all of this feedback during the next UI/UX meeting.


I am sure you will be flooded by the shouts, angers and complaints for the change later today, you guys need to fix it within hours, or you just simply lose us forever. We have more things to take care in our life instead of hitting the pad crazy to swtich between cities.

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Skarloc
Posts: 90
Joined: Tue Dec 20, 2011 3:37 pm

Postby Skarloc » Tue Sep 25, 2012 12:35 am

As a usability/interface specialist I am astounded that anyone would prefer "2 clicks" to "one click" to access core game functionality. It certainly isn't just a case of getting 'used' to it..... It really does slow down city management


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