"Endgames"
Posted: Fri Jan 06, 2012 1:42 pm
I'm spitballing this as I type it, so bear with me:
Been thinking about what happens when worlds start to be consolidated amongst a few guilds/coalitions. The one typical trope of an MMO that isn't in Valor is that of NPC groups.
Yeah, we have Barbarians, but they don't do much if anything. (I certainly haven't seen them do anything.)
So let's say some conditions are met. I'll leave the math vague because PlayMesh has a much more extensive spreadsheet of stats than I ever would.
-- The world is consolidating its cities amongst a few coalitions.
-- The average guild score hits a certain threshold.
-- Number of active players drops to a certain threshold.
Combine those three elements, and it triggers "INVASION." (Well, maybe not triggers, but now there's a much higher percentage of it happening; I'd like the idea of having to deal with NPCs at any time. Maybe minor invasions throughout the game.)
Barbarian cities suddenly begin growing at a higher rate. They group up into their own clans. (I'd say call them "clans" as opposed to "guilds" so as to not confuse.) Once they have Scholars, or someone attacks them first, they begin attacking player-run cities above a certain threshold.
They're like the Mongols - pillage and burn. Ballistas/Rams used extensively - they'll capture some crown jewel cities, but more likely they're just trying to burn you down.
Been thinking about what happens when worlds start to be consolidated amongst a few guilds/coalitions. The one typical trope of an MMO that isn't in Valor is that of NPC groups.
Yeah, we have Barbarians, but they don't do much if anything. (I certainly haven't seen them do anything.)
So let's say some conditions are met. I'll leave the math vague because PlayMesh has a much more extensive spreadsheet of stats than I ever would.
-- The world is consolidating its cities amongst a few coalitions.
-- The average guild score hits a certain threshold.
-- Number of active players drops to a certain threshold.
Combine those three elements, and it triggers "INVASION." (Well, maybe not triggers, but now there's a much higher percentage of it happening; I'd like the idea of having to deal with NPCs at any time. Maybe minor invasions throughout the game.)
Barbarian cities suddenly begin growing at a higher rate. They group up into their own clans. (I'd say call them "clans" as opposed to "guilds" so as to not confuse.) Once they have Scholars, or someone attacks them first, they begin attacking player-run cities above a certain threshold.
They're like the Mongols - pillage and burn. Ballistas/Rams used extensively - they'll capture some crown jewel cities, but more likely they're just trying to burn you down.