Forge System seems Wasteful
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- Lancer
- Posts: 4
- Joined: Mon Jan 23, 2012 1:02 pm
Forge System seems Wasteful
I would like to suggest making the Forge a 5-level building instead of a 20-level building, at least in the 1-level unit upgrades model (which is all I know). You could easily get all the forge's functions split into 5 levels rather than have 15 levels in-between that serve no apparent design purpose whatsoever but to messy the building queue.
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- Guardian
- Posts: 222
- Joined: Wed Nov 16, 2011 10:25 am
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- Lancer
- Posts: 4
- Joined: Mon Jan 23, 2012 1:02 pm
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- Knight
- Posts: 77
- Joined: Sat Dec 24, 2011 12:04 pm
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- Guardian
- Posts: 222
- Joined: Wed Nov 16, 2011 10:25 am
The problem as I see with making it a 4 (or 5) level building is that to keep the current costs/time, it would mean the queue would be locked down for a long time.
I'd rather not have a building that costs 30 hrs to build one level (which is approximately the time from 16-20). I much prefer to be able to build it 7-8 hours at a time, with other buildings thrown into the mix as needed.
But again, that's merely my preference.
I'd rather not have a building that costs 30 hrs to build one level (which is approximately the time from 16-20). I much prefer to be able to build it 7-8 hours at a time, with other buildings thrown into the mix as needed.
But again, that's merely my preference.
Yeah I'd much much rather have to click it a few extra times as opposed to having a huge wait time taking up the que. it'd be worse than the wait time for having to build an academy everytime you wanted to upgrade it once.
Do a search for this, I've seen this before and I'm sure this was the same conclusion that that that post was brought to as well.
Do a search for this, I've seen this before and I'm sure this was the same conclusion that that that post was brought to as well.
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