Time

Post here any ideas or suggestions you have for improving Valor.
Aris2tle
Lancer
Posts: 5
Joined: Fri Feb 17, 2012 8:14 pm

Time

Postby Aris2tle » Thu Feb 23, 2012 10:04 pm

I believe we should be able to adjust the timing in which we can launch an attack. For example, if your coordinating an attack with someone, to hit a target let say in 5 hours, and it takes you 3 hours to reach the target, but your team mate will take 4 hours. You should be able to set up your troops attack time so both of you will hit the target almost at the same time. If there is an option button that we can choose to attack now or attack on a specific time. It will make it easier and smoother, specially for people who are busy, and don't have much time.

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Thu Feb 23, 2012 10:29 pm

There should be limit though to the number of scheduled attacks.

If a guild could program every city to send balistas at the same time...

User avatar
Kaleel
Knight
Posts: 76
Joined: Mon Feb 20, 2012 12:37 pm

Postby Kaleel » Fri Feb 24, 2012 1:06 am

You can easily create your own custom set of diagnostic tools using Excel. I created a set of equations on a spreadsheet to reverse calculate launch times to achieve MLSI (Multiple-Launch, Single-Impact) results on target. ^_^.

Good luck,
-Kaleel

Lagna
Knight
Posts: 36
Joined: Tue Jan 03, 2012 11:46 pm

Postby Lagna » Sat Feb 25, 2012 1:39 am

That's part of the game. Sometimes you gotta stay up that extra hour or so in order to launch at the right time. Makes it more challenging but in a good way I think.

Wrecking
Knight
Posts: 89
Joined: Thu Feb 16, 2012 8:37 pm

Postby Wrecking » Sat Feb 25, 2012 5:27 am

Just don't send them until your friend is at 3 hours then send yours.


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