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Forge

Posted: Sun Feb 26, 2012 6:55 pm
by Thelonious
I was wrong to suggest reducing the forge levels to 5, one for each distinct difference in tech. Rather, the forge ought just be removed. Why have a tech tree structure without any tech tree branches? It's a structure that serves no purpose but to stall the player from getting actual, functional buildings and units.

Alternatively, the forge could offer tech options, which I'm lead to believe it does in some worlds. Without the tech upgrade functionality if the forge, though, it's just utter slop!

/nitpick

Posted: Sun Feb 26, 2012 11:46 pm
by Vasasalo
Idk, How it is on a world that has more than a level 1, but I figure once you cap a city it should open up a level 2 academy and once that's upgraded more advanced troops troop stat bonuses etc should become available. Etc. with different paths you can go down so it's not all cookie cutter stuff might make it more interesting.

Posted: Mon Feb 27, 2012 10:06 pm
by Tooltip
Who said it was a tech tree structure. It's just a tech structure.

For research3 worlds, it adds strategy between the production focus and the defensive support focus.