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Guild warehouse/treasury

Posted: Wed Feb 29, 2012 10:45 am
by Brianfricke
Would be nice collect taxes and such from guild members and have a location to store it.

Posted: Wed Feb 29, 2012 1:24 pm
by Snowman9
Maybe if it was an upgradable building available only to the guild leader? Upgrades would decrease amount stolen from attack and increase storage space of resources. Guild Generals and above could have access to the resources to redistribute the wealth, the guild leader should decide a appropriate cap for withdraws. Also if it came with a log to see what's put in and taken out to avoid theft.

Posted: Wed Feb 29, 2012 2:50 pm
by Vasasalo
Sounds like wows guild bank. There's nothing that that could be used to purchase that would benefit the guild as a whole. The only thing it would do is bypass the wait time for delivery from market places and then who/where would this bank be placed?

Posted: Wed Feb 29, 2012 2:52 pm
by Vasasalo
Now if they added a monetary item like gold and changed their current gold to say tokens then inserted some use for the gold like being then it might be useful.

Posted: Wed Feb 29, 2012 11:57 pm
by Snowman9
Well, thinking about it now everyone should be given a bank. Perhaps the hiding place could act as a bank for both guild and personal needs. The guild leader can set a PIN# and distribute it to anyone they feel is trusted with the guild treasure. Guild members can access this guild bank through the hiding place in the scroll down menu.

Posted: Thu Mar 01, 2012 1:14 am
by AmitBit
The taxes that collected can be spread between the guild's members in the resources per hour and no one will get access to it, it will be automaitc this way the big share from the stronger players will lift the weaker players

Posted: Thu Mar 01, 2012 4:08 pm
by Vasasalo
Again this is just a way to bypass their market travel time. Also there is no monetary object or guild items in the game except for what you pay for so theres no need for the treasury or bank

Posted: Thu Mar 01, 2012 9:46 pm
by Tooltip
You purchase upgrades, research, troops, scholarships, and scholars.

Place it in the guild tab.

It may bypass market travel time, but it's strategy differs depending on how it implemented.

Posted: Fri Mar 02, 2012 11:33 pm
by Vasasalo
Tooltip wrote:You purchase upgrades, research, troops, scholarships, and scholars.

Place it in the guild tab.



So basically you are saying that the items listed above would be purchased and not used but stored until a later time, and then when attacked they would be lootable if they are not used or if the city they reside in is taken?

Posted: Sat Mar 03, 2012 2:59 am
by Tooltip
No. Brian was discussing taxing members and storing resources in a guild location. You said there was no need for a treasury or bank because nothing could be bought.

If the resources can be sent to a guild member, then something can be bought.

One implementation I was thinking of, was a guild treasury that can act like a market with fixed or guild averaged travel times.

AmitBit suggested automatically increasing the income of weaker guild members.