New buildings and upgrades

Post here any ideas or suggestions you have for improving Valor.
MalContentFL
Lancer
Posts: 24
Joined: Sat Mar 17, 2012 6:59 am

New buildings and upgrades

Postby MalContentFL » Sat Mar 17, 2012 7:36 am

Valor needs a dock. A dock could build fishing ships to get a very slow population increase. (catching fish for food). The dock could also have warships. These warships can transport troops and attack buildings (like ballista). Rivers would be implamented in maps for the boats. Docks can only be built in cities near rivers, lakes, etc...Dock max lv: 20.

Watch Towers:
Watch towers can give you info about enemy troops in boats. Watch towers would do good against ships and scouts.

House:
Adds population space for each lv. 200 every time its upgraded.

House Alternative:
Instead of the house (which i know some wont like), more population space would be bought with gold.

Rally Point Upgrades:
Upgrades on rally point would make troops get to target quicker. Each lv. Increases unit speed by 5%. Very expensive. Max lv 10

Academy Upgrades:
Upgrades decrease scholar production time. -5 min each lv. Very expensive. Max lv 10

shadow9314
Knight
Posts: 35
Joined: Sat Feb 11, 2012 11:26 pm

Postby shadow9314 » Sat Mar 17, 2012 2:03 pm

The dock would provide an very unfair advantage because u wouldn't be able to put ur village where u want but a guy near u gets next to a river. Therefor he would have advantage over u because he would have more population. The dock is a good idea but under the conditions of bein able to get it. That would never happen. Every player has to have a fair playing field.

ramorocks
Knight
Posts: 61
Joined: Thu Nov 17, 2011 6:33 am

Postby ramorocks » Sat Mar 17, 2012 2:21 pm

docks sound great. every ship could be treated as a moveable city. battle ships that can be destroyed like cities. different buildings on ships cannons, storage, sails to move faster.
if players aren't close to water then they are safe from ships anyway.

Karkarn
Lancer
Posts: 9
Joined: Sat Feb 11, 2012 2:43 pm

Postby Karkarn » Sat Mar 17, 2012 5:15 pm

I like the dock/harbor idea, especially the way ramorocks put it, but with the way valor is set up right now it will never work. But what if valor had worlds where 90% of the map was an ocean? Many islands could be sprinkled throughout the map, each consisting of 3-8 "area" squares, so no matter where your city is placed within that island, you will be bordering the sea, and will be able to build a dock/harbor. I think this will open the door for a multitude of different unit and building types and new styles of play.

Hardoux
Knight
Posts: 44
Joined: Fri Mar 09, 2012 6:17 am
Location: Tunisia

Postby Hardoux » Sat Mar 17, 2012 5:45 pm

I hate dock, I'd rather an aerport ! :p

Percy1324
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Posts: 55
Joined: Mon Mar 12, 2012 6:25 pm
Location: Canada

Postby Percy1324 » Sat Mar 17, 2012 8:18 pm

Moving ships(cities) would take a long time to create and would involve redesigning the game.

MalContentFL
Lancer
Posts: 24
Joined: Sat Mar 17, 2012 6:59 am

Postby MalContentFL » Sat Mar 17, 2012 8:29 pm

What if the oceans would only be in new worlds.

MalContentFL
Lancer
Posts: 24
Joined: Sat Mar 17, 2012 6:59 am

Postby MalContentFL » Sat Mar 17, 2012 8:30 pm

Anything on watch towers or houses?

Percy1324
Knight
Posts: 55
Joined: Mon Mar 12, 2012 6:25 pm
Location: Canada

Postby Percy1324 » Sat Mar 17, 2012 8:39 pm

I think rally points should not show incoming troops and based to the level of your watch tower you can detect incoming troops at farther distances.

Houses are a good idea or to save room one house which turns into a hotel or something.

MalContentFL
Lancer
Posts: 24
Joined: Sat Mar 17, 2012 6:59 am

Postby MalContentFL » Sat Mar 17, 2012 9:03 pm

Thanks for the feedback. What about academy upgrades?


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