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New Troop Idea: Trojan Horse

Posted: Tue Mar 20, 2012 5:44 pm
by Percy1324
I was thinking this troop could be constructed in the workshop. It could take a lot of resources to construct and have a low attack with a high defense. It's purpose would be to carry a certain amount of infantry units and decrease their walking speed, transporting them quicker.

Posted: Tue Mar 20, 2012 10:36 pm
by Avalon Zentrifuge
I think thats a good idea.
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Posted: Wed Mar 21, 2012 8:11 pm
by Notch
I like it :)

Posted: Thu Mar 22, 2012 1:27 pm
by Percy1324
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Posted: Thu Mar 22, 2012 7:17 pm
by Tooltip
The name should be changed, if everyone knows its a Trojan horse it's no longer a Trojan horse.

Posted: Fri Mar 23, 2012 5:43 am
by Vasasalo
Make it deconstructable. That way if a city takes it in it can get the resources from it.
Also make it undetectable so it just shows up outside their wall. When they go to the city it's at. It provides a popup that asks the player if they want to bring it inside and open it. Two things could happen from here:
If the player that sent it left it empty you get the resources. If the player that sent it put troops in it they would fight without the wall bonus.

Posted: Fri Mar 23, 2012 5:45 am
by Vasasalo
If they choose not to bring it in, if it has troops those troops fight as normal from outside the wall and prob die. If it was empty they both loose the resources

Posted: Fri Mar 23, 2012 5:48 am
by Vasasalo
Also if multiple ones show up at the same time... The popup counts for all of them so if they all have troops in it you just invited a lot of troops behind your walls for a party

Posted: Fri Mar 23, 2012 5:50 am
by Vasasalo
The Troops could count as one army and if they were sent by dif people then the spoils would be split. No scholars allowed in them.