Buy troops

Post here any ideas or suggestions you have for improving Valor.
Avalon Zentrifuge
Lancer
Posts: 8
Joined: Sat Mar 17, 2012 11:34 pm

Buy troops

Postby Avalon Zentrifuge » Wed Mar 21, 2012 11:05 pm

I need we can buy troops:
100 lancers for 10 gold
100 sentry for 10 gold
100 beseker for 15 gold
100 knight for 30 gold
100 guardian for 50 gold
100 ram for 25 gold
100 balista for 40 gold
1 sholar for 50 gold

What you think?

Orlor

Postby Orlor » Wed Mar 21, 2012 11:07 pm

What would prevent someone from purchasing a huge army right when a world starts? This would be extremely imbalanced in any way it was implemented.

Avalon Zentrifuge
Lancer
Posts: 8
Joined: Sat Mar 17, 2012 11:34 pm

Postby Avalon Zentrifuge » Wed Mar 21, 2012 11:29 pm

I mean that you can buy troops when the troops can also recruit.

shadow9314
Knight
Posts: 35
Joined: Sat Feb 11, 2012 11:26 pm

Postby shadow9314 » Sun Mar 25, 2012 5:32 pm

I'm sorry but bad idea!!! Would completely ruin the game. It would make it where the people who actually have money to spend on this game the victors. It would completely wipe out the STRATEGIC portion of this game.

Karkarn
Lancer
Posts: 9
Joined: Sat Feb 11, 2012 2:43 pm

Postby Karkarn » Mon Mar 26, 2012 7:06 pm

I agree, buying troops would just be another way to cut corners in this game using gold that most players can't afford

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Mon Mar 26, 2012 8:20 pm

Hmm, buying phantom soldiers to fool scouts?

Vasasalo
Guardian
Posts: 187
Joined: Sat Jan 28, 2012 5:07 am
Location: US

Postby Vasasalo » Mon Mar 26, 2012 8:27 pm

Yeah now the false troops like:
1/2 troops to get someone to underestimate or 2x troops to keep someone from attacking an undermanned city would be feasible. Even the same for resources. But flat out buying troops would be bad.

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Mon Mar 26, 2012 8:54 pm

It should randomly choose to falsely double/half your troops once per city for seven days. This will keep your enemies guessing.

If it was all double, once someone found out, all they'd have to do divide by two all future reports for the rest of your cities.

By randomly picking double/half once per city, scout reports become a gamble. Does this city have more troops or less troops?

Snowman9
Lancer
Posts: 23
Joined: Mon Feb 27, 2012 2:08 am
Location: Los Angeles

Postby Snowman9 » Thu Mar 29, 2012 1:48 am

Why not have the ability to purchase troop speed ups? They'd increase production by 25-45%, applicable for 24 hours only with a 24 hour cool down.


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