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Buy troops

Posted: Wed Mar 21, 2012 11:05 pm
by Avalon Zentrifuge
I need we can buy troops:
100 lancers for 10 gold
100 sentry for 10 gold
100 beseker for 15 gold
100 knight for 30 gold
100 guardian for 50 gold
100 ram for 25 gold
100 balista for 40 gold
1 sholar for 50 gold

What you think?

Posted: Wed Mar 21, 2012 11:07 pm
by Orlor
What would prevent someone from purchasing a huge army right when a world starts? This would be extremely imbalanced in any way it was implemented.

Posted: Wed Mar 21, 2012 11:29 pm
by Avalon Zentrifuge
I mean that you can buy troops when the troops can also recruit.

Posted: Sun Mar 25, 2012 5:32 pm
by shadow9314
I'm sorry but bad idea!!! Would completely ruin the game. It would make it where the people who actually have money to spend on this game the victors. It would completely wipe out the STRATEGIC portion of this game.

Posted: Mon Mar 26, 2012 7:06 pm
by Karkarn
I agree, buying troops would just be another way to cut corners in this game using gold that most players can't afford

Posted: Mon Mar 26, 2012 8:20 pm
by Tooltip
Hmm, buying phantom soldiers to fool scouts?

Posted: Mon Mar 26, 2012 8:27 pm
by Vasasalo
Yeah now the false troops like:
1/2 troops to get someone to underestimate or 2x troops to keep someone from attacking an undermanned city would be feasible. Even the same for resources. But flat out buying troops would be bad.

Posted: Mon Mar 26, 2012 8:54 pm
by Tooltip
It should randomly choose to falsely double/half your troops once per city for seven days. This will keep your enemies guessing.

If it was all double, once someone found out, all they'd have to do divide by two all future reports for the rest of your cities.

By randomly picking double/half once per city, scout reports become a gamble. Does this city have more troops or less troops?

Posted: Thu Mar 29, 2012 1:48 am
by Snowman9
Why not have the ability to purchase troop speed ups? They'd increase production by 25-45%, applicable for 24 hours only with a 24 hour cool down.