Army Interception
Posted: Fri Nov 18, 2011 9:10 pm
One thing that always irked me about Valor is that your soldiers don't have set paths. You just hear that they got there. This would be much better if:
A: Marching soldiers can bump into eachother and fight
B: You can choose if your soldiers attack any enemies they see or avoid them
C: An army with over 300 infantry and cavalry MUST defeat any traveling soldiers they encounter. After all, Armies of that size can't exactly avoid other armies.
D: You should be able to SEE the dotted path your soldiers are taking on the Map, and the paths of soldiers in your Guild, but NOT anyone else's.
This would add more depth to attack plans, and give players room for battle strategies they never could use before, such as having Soldiers march between two places constantly as Guards, or seeing enemies aproaching before they arrive. I hope the Valor game Designers will consider this.
A: Marching soldiers can bump into eachother and fight
B: You can choose if your soldiers attack any enemies they see or avoid them
C: An army with over 300 infantry and cavalry MUST defeat any traveling soldiers they encounter. After all, Armies of that size can't exactly avoid other armies.
D: You should be able to SEE the dotted path your soldiers are taking on the Map, and the paths of soldiers in your Guild, but NOT anyone else's.
This would add more depth to attack plans, and give players room for battle strategies they never could use before, such as having Soldiers march between two places constantly as Guards, or seeing enemies aproaching before they arrive. I hope the Valor game Designers will consider this.