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Army Interception

Posted: Fri Nov 18, 2011 9:10 pm
by TheCommander
One thing that always irked me about Valor is that your soldiers don't have set paths. You just hear that they got there. This would be much better if:
A: Marching soldiers can bump into eachother and fight
B: You can choose if your soldiers attack any enemies they see or avoid them
C: An army with over 300 infantry and cavalry MUST defeat any traveling soldiers they encounter. After all, Armies of that size can't exactly avoid other armies.
D: You should be able to SEE the dotted path your soldiers are taking on the Map, and the paths of soldiers in your Guild, but NOT anyone else's.
This would add more depth to attack plans, and give players room for battle strategies they never could use before, such as having Soldiers march between two places constantly as Guards, or seeing enemies aproaching before they arrive. I hope the Valor game Designers will consider this.

Posted: Fri Nov 18, 2011 10:49 pm
by MemphisViking
I think that would add a lot of complications to a server that already has problems.

Posted: Sat Nov 19, 2011 10:33 am
by Boomhaur
We don't need to slow up the game anymore lol

Posted: Sat Nov 19, 2011 9:36 pm
by HellJumper Nova
Sounds good, but i think it will be a pain to mange all that. Remember this is an App game.

Posted: Tue Nov 22, 2011 7:56 am
by Raine0427
I think it's a great idea. I often want to send attacks to intercept enemy attacks. And then I remember it's only an app xP

But it would change the game play completely. Chaos tactics wouldn't work as well because of so many enemy armies colliding with each other and wiping each other out. Although complex I think it would be a good addition😜

Posted: Tue Nov 22, 2011 1:12 pm
by HellJumper Nova
Armies, tripping over each other. That be chaotic right there.

Posted: Wed Nov 23, 2011 5:10 am
by MemphisViking
I would just like to be able to scout an incoming attack.

Posted: Wed Nov 23, 2011 10:54 am
by RyanK
Great idea, Viking. Maybe only level 3 scouts would have this option???

Posted: Tue Jul 10, 2012 7:28 pm
by donut
Also there would be obsticles (like mountains, lakes, forests, jungles, canyons, etc) that would slow down the soldiers down it they go through them. The obsticles would be different sizes so the player would have to calculate if it's faster to go through the obsticle or around them.

Posted: Tue Jul 10, 2012 8:13 pm
by MechaStorm
would create even more lag