Amulets

Post here any ideas or suggestions you have for improving Valor.
Snowman9
Lancer
Posts: 23
Joined: Mon Feb 27, 2012 2:08 am
Location: Los Angeles

Amulets

Postby Snowman9 » Fri Apr 06, 2012 6:18 pm

Amulets should be used as a separate form of currency. Maybe players could exchange 30 amulets for 100 gold coins. As long as people play once a day for a month they could gain 100 gold. If they miss a day, charge a buck to redeem the absent day. Or they could try their luck at the fortune wheel to gain more amulets. This should take care of customers' complaints who don't want to pay for gold and be long enough to where people still buy gold instead of waiting the month. It's a win win for gold buyers and free players. In this day in age everyone hates waiting, I have a feeling more people will buy gold to speed the building process up if you give them a little gold to play with so they know the advantages of using gold. There will always be that disciplined person who will take their 100 free gold per month, but many people have patience issues and won't wait for the 30 days, and invest immediately in to gold. As greedy as it sounds, it's just business... This could be a profitable model for PlayMesh to follow and still keep players happy. Thoughts?

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