Scouts - More uses

Post here any ideas or suggestions you have for improving Valor.
TheWolfWarrior
Knight
Posts: 35
Joined: Sat Apr 14, 2012 1:33 pm

Scouts - More uses

Postby TheWolfWarrior » Sat Apr 14, 2012 2:34 pm

Scouts should be able to do more then just spy reports and the user would select as they do with ballistas now:
- Demoralize army (make them less effective or cause 5% to flee)
- Steal resources (5 per unit)
- Sabotage buildings (100/250 scouts can take a building down 1 unit)
- Assassinate scholars (500/1,000 successful scouts can kill one scholar)
- Spy city (including troop movement)

Just an idea that I have seen in other games.

bozden
Knight
Posts: 56
Joined: Thu Apr 12, 2012 3:48 pm
Location: İstanbul / Turkey

Postby bozden » Sat Apr 14, 2012 3:36 pm

Scout <> Spy/Assassin

But a new for assassin/spy can be formed...

shadow9314
Knight
Posts: 35
Joined: Sat Feb 11, 2012 11:26 pm

Postby shadow9314 » Sat Apr 14, 2012 4:25 pm

idk about the scholar killing thing but otherwise it could be a good idea.
I dont like the scholar killing because it takes forever to make a scholar but anybody can make a buttload of scouts and kill one. it would only make a bunch of trolling in the game with scouts.

TheWolfWarrior
Knight
Posts: 35
Joined: Sat Apr 14, 2012 1:33 pm

Postby TheWolfWarrior » Sat Apr 14, 2012 5:12 pm

Agreed scout <> assassin :)

I find I use scouts very little and was thinking of what would push me to use them more.

I like the assassination :cool: but agreed it would need to be limited somehow.

bozden
Knight
Posts: 56
Joined: Thu Apr 12, 2012 3:48 pm
Location: İstanbul / Turkey

Postby bozden » Sat Apr 14, 2012 10:13 pm

bozden wrote:But a new for assassin/spy can be formed...


I can contradict myself now: In a way a scout is a spy and a scholars/ballistas are assassins. There is no need for others.


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