Carpenders

Post here any ideas or suggestions you have for improving Valor.
Collynm
Knight
Posts: 61
Joined: Mon Feb 13, 2012 5:43 am

Carpenders

Postby Collynm » Mon May 21, 2012 1:30 pm

I think a building similar to the academy should be able to recruit Carpenders to lessen the blow of rams and ballistas or there could be an anti ram/ballista unit that does extra damage to rams and ballistas

ChichWarrior14
Knight
Posts: 38
Joined: Thu Apr 19, 2012 8:26 pm

Postby ChichWarrior14 » Thu May 24, 2012 9:06 pm

Isn't there like... Oh ya a wall!!!!

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Fri May 25, 2012 6:01 am

Colly is discussing new ideas to help protect the wall.

Those carpenters should ask able to strengthen buildings against ballista attacks.

cedcool14
Knight
Posts: 86
Joined: Wed Feb 15, 2012 6:08 pm

Postby cedcool14 » Tue May 29, 2012 3:40 pm

Ballistas protect the wall against rams a if im not mistaking ballistas attack after (when u are sending them to attack) so they can get killed by guards

DeathViruzX
Guardian
Posts: 209
Joined: Mon Apr 02, 2012 8:20 am

Postby DeathViruzX » Wed May 30, 2012 1:19 am

Lol I hardly understood what you were trying to say. But anyways, rams or ballistae do NOT assist the wall in any way.

Goatmaster
Lancer
Posts: 27
Joined: Fri Jun 01, 2012 6:14 pm

Postby Goatmaster » Sat Jun 02, 2012 10:59 am

Ok so we all know how hard it is to take a city over if your guild is good at supporting.. In my world we have 20+ attacks on one of our members who ended up smack db in the middle of our biggest enemy. If he was allowed to fortify his wall it would never drop below 25 no matter how many rams and ballista they sent and he would have absolutely no chance of being taken over because with 25k guards in his city its hard enough to dent that as it is. I feel like strengthening builds is going to slow the game down even more than you think it might.

Tooltip
Scholar
Posts: 612
Joined: Tue Jan 17, 2012 11:23 pm

Postby Tooltip » Sat Jun 02, 2012 4:17 pm

Then we add a complimentary feature or unit to compensate for stronger buildings and walls.

Higher max ram and balistas levels
Fire archers or fire catapults
Laddermen or grapplemen
Spies and assassins
Citizen Bribery

Deano87
Knight
Posts: 62
Joined: Wed May 30, 2012 8:18 pm

Postby Deano87 » Sat Jun 02, 2012 5:27 pm

Tooltip wrote:Then we add a complimentary feature or unit to compensate for stronger buildings and walls.

Higher max ram and balistas levels
Fire archers or fire catapults
Laddermen or grapplemen
Spies and assassins
Citizen Bribery


Spies and assassins. Even archers would be great. Scouts suck Because you can't find out there city info with them knowing. Spies could be planted in enemy cities and gather info like if they send any support or attacks from there you know what there sending. Take away instant spies and reveal troops, there crap.


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