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Open/close gates

Posted: Sat Jun 02, 2012 11:15 pm
by Cocojubee
Would like to see:
Close gates: loose all resources and army doesn't fight.
Open gates: army fights.

Posted: Sun Jun 03, 2012 2:40 am
by Tooltip
Well, your city would be conquered easily if your troops refuse to fight.

Posted: Sun Jun 03, 2012 7:59 pm
by Fire820
I would just close my gates for the clearing waves and open them for the scholar waves.

Posted: Sun Jun 03, 2012 9:30 pm
by Tooltip
Ladders and stuff have been implied as standard equipment. I don't think they let the enemy stroll right on in as it is now.

Posted: Sun Jun 03, 2012 9:50 pm
by Fire820
Still though. I'd love to see the look on my attacker's face when his/her clearing waves survive but all scholar waves die because I chose when I would fight

Posted: Sun Jun 03, 2012 9:56 pm
by Tooltip
The resources are inside the city, and it's the attacking troops prerogative to kill / not kill. They are called attacking troops for a reason.

Posted: Mon Jun 04, 2012 12:21 pm
by Fire820
Yeah. So in theory, the attacking troops should decide whether troops are killed or not. So I could decide to cap the city with no losses. And gates wouldn't work because of what I mentioned earlier. Not saying that this is a bad idea, just that it needs more thought and backups to prevent abuse like has been mentioned

Posted: Tue Jun 05, 2012 2:46 pm
by Logaliciouz
Isn't this concept like dodging?

Posted: Tue Jun 05, 2012 3:11 pm
by Fire820
I would guess so. So this idea isn't really necessary. No offense cocojubee

Posted: Tue Jun 05, 2012 6:48 pm
by wasjoel
just send one scholar each from 5 different cities. 5 times more support will be available for each scholar. dodge that.