40k max cities

Post here any ideas or suggestions you have for improving Valor.
SirBlazeALot420
Knight
Posts: 92
Joined: Mon Aug 12, 2013 3:55 am

40k max cities

Postby SirBlazeALot420 » Sat May 03, 2014 9:16 pm

There should be some kind of incentive to build up to a 40k plus city. The city has a mote around it when 40k is reached! Shouldn't that be added into game feature?
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Add to base defense %25 (150% @wall25)
Make rams ineffective on walls
Walls must taken down with ballista

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Wed May 07, 2014 5:35 am

Lol, points are just gained with building levels... And the little picture is just to show which city range size it's when only looking the map. So the advantages/disadvantages are already given with the buildings...

On another hand, the main disadvantage is given as the moral is lower againts little cities ;-D

SirBlazeALot420
Knight
Posts: 92
Joined: Mon Aug 12, 2013 3:55 am

Postby SirBlazeALot420 » Wed Jun 04, 2014 10:15 am

Yes so to build a 40k point city makes you weaker rather than more powerful. Everyone has 100% moral when attacking! When you attack anyone else from a 40k city your moral is lower! That makes it a losse loose situation. This problem needs to be addressed instead of being brushed aside. We need new strategy involved in this game one way or another!

MyName999
Scholar
Posts: 475
Joined: Wed Mar 14, 2012 4:26 pm

Postby MyName999 » Thu Jun 05, 2014 5:40 am

Inexact, 43999 has 100% morale against every city >9400 points (9400 is 99%; 5k is 64%; 2k 41% and lower possible morale is 34% against 1200 points cities and lower).

Then, only thing to manage is population needs for buildings and their cost in time and resources vs advantages given.

This is already a good strategy, no need to change it...


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