The end game in worlds is a pain. We spend a long time trying to find why a world does not close. My solution is to change the nature of the conditions for a win.
In a legacy world when top three guilds have combined total of points more than 10 million times the sum of the rest world is won.
In a 1k winning guild has to have 1 million times points of sum of rest.
The figures can be adjusted. They are just a quick guesstimate that would mean guilds still have to take out nearly everyone else.
This should be straightforward to program and would get rid of the very long boring end games
It also stops people sitting on worlds waiting to finish them later.
End game conditions
I agree!
We are changing around the victory conditions in the near future. See http://forum.quarkgames.com/showthread.php?43258-Valor-Priorities for what issues we are working on right now.
We are changing around the victory conditions in the near future. See http://forum.quarkgames.com/showthread.php?43258-Valor-Priorities for what issues we are working on right now.
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