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Diplomacy Requests

Posted: Sat Jul 07, 2012 5:05 pm
by Theassassin17
A member of my guild brought up a good idea today dealing with diplomacy. Diplomacy should be like a friend request on Facebook, when you set a guild as an Ally or NAP (setting a guild as Enemy doesn't require this obviously) the crown gets a message saying "***** Guild Requests an alliance with your guild" so you know the alliance is 100% mutual.

Posted: Wed Jul 11, 2012 5:58 pm
by donut
I agree because a lot of times NAP's are one way and the guild that attacks denies that they had a NAP.

Posted: Wed Jul 11, 2012 6:37 pm
by LordFirefall
I consider the intrigue of not knowing part of the fun.

Posted: Thu Jul 12, 2012 12:01 pm
by donut
But it's not official. Actually you know what would be fun?

If instead of having diplomacy, people should be allowed to write their own agreement and get the other guild to agree to it.

The agreement could say anything the writer wants. It could be free trade, NAP, merge, sister guild, it could be absolutely any agreement.

And if the other guild signed it but denied signing it, you could take it out and show them.

Posted: Thu Jul 12, 2012 12:15 pm
by LordFirefall
Which would accomplish what?

Posted: Thu Jul 12, 2012 1:41 pm
by donut
Better game play. More official documents. More flexibility.

Posted: Thu Jul 12, 2012 1:52 pm
by LordFirefall
How would this enhance game play or increase flexibilty over what we have now? I just don't see how you having an "Official Document" to cover your NAP is going to do anything magical. If a guild decides to break a NAP and attack you, is this document going to cause them to stop attacking and apologize? Are you proposing some sort of penalty if someone break the NAP?

Posted: Fri Jul 13, 2012 2:22 pm
by Theassassin17
its better than not knowing. if you and another guild have established an NAP it means that you both are in agreement. At the moment anyone with diplomacy privileges can make an NAP without anyone knowing. You could be under the impression that they will not attack, then out of nowhere an attack where you least expect it. You cant have one sided diplomacy, it just doesn't work that way.

Posted: Fri Jul 13, 2012 2:39 pm
by Fire820
Ok. Like you said, a diplomacy is between two guilds. So guild A is not going to NAP guild B unless both agree to it. Unless there's a spy that is. And then you have a bigger problem than a bad diplomacy.

Posted: Fri Jul 13, 2012 3:59 pm
by donut
You all must always keep in mind that Valor is a realistic game. In real life if you had a agreement and somebody denied it, you could prove it to them with a piece of paper or by other means.