No guilds - still a good idea
Posted: Sun Jul 29, 2012 9:17 pm
When ever somebody brings up the topic of worlds with no guilds people will counter saying that players will find a way to create unofficial guilds or Uguilds.
In absolutely every idea, if there is a con, it doesn't mean the idea is bad. I will explain why Uguilds will not be much of a problem in this hot topic about worlds with no guilds or micro guilds.
1) most guilds in worlds today, found each other because their city was near other cities and do they invited those members to the guild. Only sometimes did the guilds came together in other worlds. That means if somebody created an Uguild, they can't gather a lot of members unless they met each other in another world.
2) in an Uguild, it would be hard to keep track of large amounts of members. Uguilds will be small.
3) so what if Uguilds are created? Not many people will be in a Uguild because it's just to much trouble to have to sign up for the website the Uguild is based.
4) a. So what if Uguilds form? Uguilds have no use. In these worlds there will probably be a new feature that disables you from defending other players (after all why would you need to defend somebody else; remember the "U" in Uguilds means unofficial).
4) b. it would be extremely difficult to coordinate attacks. You can't comunicate in game which would make it inconvinent. The only party you can coordinate attacks against are, individual players. This is because unless revealed, nobody knows who is in which Uguild except your own. Wars between Uguilds won't exist for that same reason. Uguilds have no use!
5) dominant Uguilds will eventually collapse on it self into a cannibal or civil war because these guilds were never official.
The bottom line is, Uguilds will either small or short lived. As I mentioned above there is no advantages to organizing or joining Uguilds.
There is no need to worry about Uguilds because they are harmless for all you people who like the idea of guildless worlds but scared that Uguilds will take form.
In absolutely every idea, if there is a con, it doesn't mean the idea is bad. I will explain why Uguilds will not be much of a problem in this hot topic about worlds with no guilds or micro guilds.
1) most guilds in worlds today, found each other because their city was near other cities and do they invited those members to the guild. Only sometimes did the guilds came together in other worlds. That means if somebody created an Uguild, they can't gather a lot of members unless they met each other in another world.
2) in an Uguild, it would be hard to keep track of large amounts of members. Uguilds will be small.
3) so what if Uguilds are created? Not many people will be in a Uguild because it's just to much trouble to have to sign up for the website the Uguild is based.
4) a. So what if Uguilds form? Uguilds have no use. In these worlds there will probably be a new feature that disables you from defending other players (after all why would you need to defend somebody else; remember the "U" in Uguilds means unofficial).
4) b. it would be extremely difficult to coordinate attacks. You can't comunicate in game which would make it inconvinent. The only party you can coordinate attacks against are, individual players. This is because unless revealed, nobody knows who is in which Uguild except your own. Wars between Uguilds won't exist for that same reason. Uguilds have no use!
5) dominant Uguilds will eventually collapse on it self into a cannibal or civil war because these guilds were never official.
The bottom line is, Uguilds will either small or short lived. As I mentioned above there is no advantages to organizing or joining Uguilds.
There is no need to worry about Uguilds because they are harmless for all you people who like the idea of guildless worlds but scared that Uguilds will take form.