Pub, tavern , or brewery
Pub, tavern , or brewery
I think this game needs a pub, tavern, or brewery element in it. I think it would transition seamlessly and easily. You could have it directly affect troop morale. If a city has a good pub (i.e. high level), then the morale of the troops would go up at a faster rate (standard 3% per hour for high level tavern). The ability to construct a tavern would be directly related to the level of the farm for producing hops and barley. I'm sure there are other scenarios that may make a pub or tavern element work even better than it does in my proposal. Thoughts?
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- Knight
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