Land types

Post here any ideas or suggestions you have for improving Valor.
Swingfirst
Knight
Posts: 31
Joined: Wed Dec 21, 2011 8:58 pm

Land types

Postby Swingfirst » Fri Oct 19, 2012 4:54 pm

I know this is very Civ, but why not add some kinds of land resource? If your city is near a resource there are bonuses.

Iron or bronze, you get slight production bonus.

Fertile land or lake/game, your troop production is slightly faster or your population limit is slightly higher.

Wooded land (trees) faster wood.

Incense or Spice, higher morale, faster loyalty.

You can add more resource.

Also you can unlock new technologies in the forge as your growing empire amasses more resources.

It is a valid way to force players to grow strategically and defend their cities more.

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Toubacos
Posts: 15
Joined: Mon Oct 15, 2012 2:39 pm
Location: Amsterdam, the Netherlands

Postby Toubacos » Sat Oct 20, 2012 6:26 am

This feature would be very nice indeed. I've seen this on many strategy games before.
Hope they will implement this in the future, it would make this game epic :D

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LordFirefall
Posts: 1002
Joined: Thu May 31, 2012 4:15 am
Location: Montival

Postby LordFirefall » Sat Oct 20, 2012 7:21 am

It certainly has the potential to make people go for certain pieces of land.

Jackhamer
Lancer
Posts: 17
Joined: Mon Sep 17, 2012 1:58 pm

Postby Jackhamer » Sat Oct 20, 2012 11:59 am

Starting position is random, and you cannot just "build a new city" you have to capture it. Seems unfair and wouldnt work in valor i dont think.

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LordFirefall
Posts: 1002
Joined: Thu May 31, 2012 4:15 am
Location: Montival

Postby LordFirefall » Sat Oct 20, 2012 1:43 pm

You may not be able to build a new city, but you certainly can take some one else's that resides on a choice piece of real estate. For instance, I would gladly take someone else's city if they had a population boost ;)


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